When searching for a card with a specific ability, ensure that it is playable within your desired format. Review Modern and Wild: FAQ
|When this unit hits a target, it has a 50% chance of applying Affliction on the target causing it to be unable to be healed.
|This Unit gets to act before the battle begins.
|Increases Magic Reflect, Return Fire, Thorns, and Corrosive Ward damage to all enemy units by 1
|This Unit gets an additional melee attack using its armor stat.
|If an enemy misses this Unit with an attack, the attacker takes 2 damage.
|Does half damage (rounded up) to Units adjacent to the target monster.
|All enemy Melee & Ranged attacks have a 15% higher chance of missing their target.
|Every time this Unit defeats an opponent, it gets +1 to all stats.
|This Unit cannot be directly targeted for attacks unless it's in the first position.
|Removes all negative effects on the Unit in the first position on the friendly team.
|Units can perform ranged attacks from the first position.
|Allows the use one additional Gladiator card in battle.
|When hit with a Melee attack, Unit does 2 armor damage to the attacker, and max armor of the attacker is reduced by 2.
|Each time an enemy is hit by a Unit with Cripple it loses one max health.
|This Unit does 2x damage if their target is the only Unit left on the enemy team.
|Reduces the Melee attack of all enemy Units by 1.
|When this Unit hits an enemy, it clears all positive status effects on that enemy.
|The first time the Unit takes damage it is ignored.
|Has a 25% chance of evading melee or ranged attacks.
|This unit attacks twice each round.
|This Unit has 50% bonus Melee attack and Speed when not at full health.
|At the beginning of battle, if this unit is in the first position, the unit in the second position gains reach.
|Has a 25% bonus chance of evading Melee or Ranged attacks from Units who do not have the flying ability.
|This Unit takes only 1 damage from attacks with power 5 or higher
|This Unit does double damage to targets with the Taunt ability.
|Does double damage against targets that cost 10 or more mana.
|The first time this Unit hits a target, that target's attack is cut in half (rounded up).
|Reduces the Ranged attack of all enemy Units by 1
|Restores a third of the max health to this Unit's health each round.
|This Unit is immune to negative status effects.
|Gives all friendly Units +1 Melee attack.
|Does double damage when attacking an enemy that is stunned.
|Gains +50% to all stats if it's the only Unit on the team alive.
|Unit's health increases each time it damages an enemy Unit's health by half the damage dealt.
|Adjacent Units receive 1 less damage from attackers with Sneak, Snipe, and Opportunity. Additionally, all units take half damage from ambushes as long as a Lookout Unit is on your team.
|When hit with a Magic damage, does half the Magic damage (rounded up) back to the attacker.
|When this Unit dies, adjacent Units get +1 to all stats.
|Units with the Opportunity ability may attack from any position and will target the enemy Unit with the lowest health.
|Does double damage when attacking an enemy that has no attacks or weapons training.
|Magic attacks can miss this Unit (using the same hit/miss calculation as Melee and Ranged attacks).
|If melee or ranged attack damage is in excess of the target's armor, the remainder will damage the target's Health.
|Attacks have a 50% chance to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied.
|All friendly units gain +2 Armor.
|Melee attack Units with the Reach ability may attack from the second position on the team
|When this Unit dies it will self-resurrect with 1 Health once per battle.
|This Unit attacks every other round but does 3x damage.
When this Unit dies, it does 1 damage to all enemy Units.
|This Unit doesn't take damage from Blast, Magic Reflect, Thorns, or Return fire.
|Restores a third of max armor to the friendly Unit whose armor has taken the most damage.
|When a friendly Unit dies it is brought back to life with 1 Health. This ability can only trigger once per battle.
|When hit with a melee attack, Units with retaliate have a 50% chance of immediately attacking their attacker.
|When hit with a Ranged attack, Units with Return Fire will return half the damage (rounded up) back to their attacker.
|Reduces the Armor of all enemy Units by 2.
|Ranged and Magic attacks hit a random enemy target.
|Gains 1 max health each time any Unit dies.
|Target's armor is destroyed when hit by an attack from Units with shatter.
|Reduced damage from Melee and Ranged attacks by 50%.
|Reduces the Magic attack of all enemy Units by1.
|Reduces the Speed of all enemy Units by 1.
|When attacking enemies with flying, removes the flying ability and cannot miss.
|Targets the last Unit on the enemy Team instead of the first Unit.
|Targets the first enemy Unit with Ranged, Magic, or no attack that is not in the first position with Ranged or Magic attacks.
|All friendly Units have their Health increased by 1.
|When a Unit with stun hits a target, there is a 50% chance that the target will skip its next turn.
|All friendly Units have their Speed increased by 1.
|Restores a third of max health to the Unit in the first position each round.
|All enemy Units target this Unit (if they are able to).
|When hit with a Melee attack, does 2 Meele damage back to the attacker.
|When a Unit with Trample hits and kills its target with a Melee attack, it will perform another Melee attack on the next Unit on the enemy Team
|Heals the friendly back-line Unit that has taken the most damage by a third of max Health.
|This Unit's attacks cannot miss.
|Reduced damage from Magic attacks by 50%
|Magic attacks hit this Unit's armor before its Health.
|Reduces the health of all enemy Units by 1.
Adjacent Units with no attack gain this Unit's attack, up to maximum of 3.