When searching for a card with a specific ability, ensure that it is playable within your desired format. Review Modern and Wild: FAQ
Affliction | When a monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed. | |
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Amplify | Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1. |
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Backfire | If an enemy misses this Monster with an attack, the attacker takes 2 damage. |
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Blast | Does additional damage to Monsters adjacent to the target monster. |
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Blind | All enemy Melee & Ranged attacks have an increased chance of missing their target. |
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Bloodlust | This monster revels in the glory of combat and becomes more dangerous as the battle |
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Camouflage | This Monster cannot be targeted for attacks unless it's in the first position. |
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Cleanse | Removes all negative effects on the Monster in the first position on the friendly team. |
Close Range | Monsters with ranged attacks are allowed to attack in the first position. | |
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Conscript | Summoner with the Conscript ability is chosen, it will allow the player to use one more Gladiator card in the battle than normal. |
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Cripple | Each time an enemy is hit by a Monster with Cripple it loses one max health. |
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Deathblow | This Monster does 2x damage if their target is the only Monster left on the enemy team. |
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Demoralize | Reduces the Melee attack of all enemy Monsters by 1. |
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Dispel | When this monster hits an enemy, it clears all positive status effects on that enemy. |
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Divine Shield | The first time the Monster takes damage it is ignored. |
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Dodge |
Has an increased chance of evading Melee or Ranged attacks. |
Double Strike | Monster attacks twice each round. | |
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Enrage | Has increased Melee attack and Speed when damaged. |
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Flying | Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability. |
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Forcefield | This Monster takes only 1 damage from attacks with power 5+ |
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Fury | This Monster does double damage to targets with the Taunt ability. |
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Giant Killer | Does double damage against targets that cost 10 or more mana. |
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Halving | Each time this Monster hits a target, the target's attack is cut in half (rounded down). |
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Headwinds | Reduces the Ranged attack of all enemy Monsters. |
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Heal | Restores a portion of the Monster's health each round. |
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Immunity | This monster is immune to negative status effects. |
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Inspire | Gives all friendly Monsters +1 Melee attack. |
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Knock Out | Does double damage when attacking an enemy that is stunned. |
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Last Stand | Gains increased stats if it's the only Monster on the team alive. |
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Life Leech | Monster's health increases each time it damages an enemy Monster's health in proportion to the damage dealt. |
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Magic Reflect | When hit with a Magic attack, does reduced Magic damage back to the attacker. |
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Martyr | When a character with the Martyr ability dies in a battle, it gives adjacent characters +1 to all stats. |
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Opportunity | Monsters with the Opportunity ability may attack from any position and will target the enemy Monster with the lowest health. |
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Oppress | Does double damage when attacking an enemy that has no attacks. |
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Phase | Magic attacks can miss this Monster (using the same hit/miss calculation as for Melee and Ranged attacks). |
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Piercing | If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health. |
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Poison | Attacks have a chance to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied. |
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Protect | All friendly Monsters gain +2 Armor. |
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Reach | Melee attack Monsters with the Reach ability may attack from the second position on the team |
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Rebirth | When this Monster dies it will self-resurrect with 1 Health once per battle. |
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Recharge |
This Monster attacks every other round but does 3x damage. |
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Redemption |
When this Monster dies, it does 1 damage to all enemy monsters. |
Reflection Shield | This Monster doesn't take damage from Blast, Magic Reflect, Thorns, or Return Fire. | |
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Repair | Restores some armor to the friendly Monster whose armor has taken the most damage. |
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Resurrect | When a friendly Monster dies it is brought back to life with 1 Health. This ability can only trigger once per battle. |
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Retaliate | When hit with a Melee attack, Monsters with Retaliate have a chance of attacking their attacker. |
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Return Fire | When hit with a Ranged attack, Monsters with Return Fire will return reduced damage back to their attacker. |
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Rust | Reduces the Armor of all enemy Monsters. |
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Scattershot | Ranged and Magic attacks hit a random enemy target. |
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Scavenger | Gains 1 max health each time any monster dies. |
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Shatter | Target's armor is destroyed when hit by an attack from Monsters with Shatter. |
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Shield | Reduced damage from Melee and Ranged attacks. |
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Silence | Reduces the Magic Attack of all enemy Monsters. |
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Slow | Reduces the Speed of all enemy Monsters. |
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Snare | When attacking enemies with Flying, removes the Flying ability and cannot miss. |
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Sneak | Targets the last Monster on the enemy Team instead of the first Monster. |
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Snipe | Targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position. |
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Strengthen | All friendly Monsters have increased Health. |
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Stun | When a Monster with Stun hits a target, it has a chance to stun the target causing it to skip its next turn. |
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Swiftness | All friendly Monsters have increased Speed. |
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Tank Heal | Restores a portion of the Monster in the first position's health each round. |
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Taunt | All enemy Monsters target this Monster (if they are able to). |
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Thorns | When hit with a Melee attack, does damage back to the attacker. |
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Trample | When a Monster with Trample hits and kills its target with a Melee attack, it will perform another Melee attack on the next Monster on the enemy Team |
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Triage | Heals the friendly back-line Monster that has taken the most damage. |
True Strike | This Monster's attacks cannot miss. | |
Void | Reduced damage from Magic attacks. | |
Void Armor | Magic attacks hit this Monster's armor before its Health. | |
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Weaken | Reduces the Health of all enemy Monsters. |
Weapons Training |
A monster with the Weapons Training ability will “train” any adjacent characters with no attack, thereby giving them the same attack as the character with the Weapons Training ability. |
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