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Amplify |
- Having multiple monsters with the Amplify ability does not increase the damage returned.
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Backfire |
- Only does 1 damage back to an attacker with the Shield ability. [Battle Example]
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Blast |
- The Blast damage applied to adjacent monsters is always 50% (rounded up) of the monster's base attack damage done.
- Modifiers such as Giant Killer, Knock Out, Oppress, and Recharge apply after the base blast damage is calculated.
- The 50% damage reduction if the defender has Shield or Void is applied to this final damage value.
- Blast damage will apply the Snare if it hits a flying monster. [Battle Example]
- Monsters with Life Leech will gain additional help from blast damage depending on the damage applied. [Battle Example]
- Blast damage will trigger the Oppress ability if it hits a monster with no attack. [Battle Example]
- The Piercing ability does apply to blast damage. [Battle Example]
- The Forcefield ability will reduce the blast damage to 1 only if the base blast damage (before modifiers are applied) is >= 5.
- Blast damage applies the Giant Killer ability.
- Blast damage will trigger the Magic Reflect and Return Fire abilities which returns damage to the monster attacking with the blast. [Battle Example]
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Blind |
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Bloodlust |
- Bloodlust will proc from killing a monster with Blast, Thorns, Magic Reflect, Return Fire, Retaliate, or Poison. [Battle Example]
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Dodge |
- When a monster with the Dodge ability is being targeted, the attacking monster's attack accuracy is reduced by 25%. [See Attack Accuracy Guide]
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Divine Shield |
- Negates all damage except for Poison. [Battle Example]
- Magic Reflect, Return Fire, and the Thorns ability will activate upon an attack, even though Divine Shield negates all the damage done to the monster. [Battle Example]
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Enrage |
- When a monster takes any damage to their max health, the Enrage ability will be activated.
- Enrage boosts all Melee attacks by 50% (rounded up), and Speed by 50% (rounded up) as well.
- Range and Magic attacks aren't affected by the Enrage ability.
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Flying |
- When a monster with the Flying ability is being targeted, the attacking monster's attack accuracy is reduced by 25%. [See Attack Accuracy Guide]
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Giant Killer |
- Giant Killer will ignore the Forcefield ability only if the base damage is less than 5.
- Giant Killer is one of the modifiers applied after a Forcefield check is done on the base damage.
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Halving |
- Cuts down the target's attack in half, rounded down, and effects all attack types: Melee, Range, and Magic. [Battle Example]
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Heal
Tank Heal
Triage |
- The amount healed is based on the max health points (HP) of the monster being healed.
- Any amount of healing will be roughly 1/3rd of the target monster's max health, rounded down.
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Immunity |
- The Dispel ability will remove positive status effects from a monster even if it has the Immunity ability. [Battle Example]
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Knock Out |
- Knock Out will ignore the Forcefield ability only if the base damage is less than 5.
- Knock Out is one of the modifiers applied after a Forcefield check is done on the base damage.
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Last Stand |
- Last stand will increase all stats of a creature by 50% (rounded down) when the creature is the last standing member.
- During the round that a monster activates Last Stand, its attack order remains based on its original speed before it was boosted by Last Stand. [Battle Example]
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Life Leech |
- The Life Leech ability will increase the attackers health by 50% of the damage dealt, rounded up.
- If the target monster has less health than the damage done to it, Life Leech will be proportional to the health lost rather than the total damage done.
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Magic Reflect
Return Fire |
- Both of these abilities return damage equal to half of the damage received back to the attacker, rounded up.
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Oppress
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- Oppress will ignore the Forcefield ability only if the base damage is less than 5.
- Oppress is one of the modifiers applied after a Forcefield check is done on the base damage.
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Phase |
- Monsters with the Phase ability have a chance to dodge Magic based attacks, and all accuracy mechanics will apply to the attacking monster's accuracy. [Battle Example]
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Recharge |
- Recharge will ignore the Forcefield ability only if the base damage is less than 5.
- Recharge is one of the modifiers applied after a Forcefield check is done on the base damage.
- Damage returned from Magic Reflect or Return Fire is based on the creature's base attack damage, not the total damage done from the Recharge ability. [Battle Example]
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Redemption |
- Redemption will inflict damage to a monster's armor if they have it, instead of their health points.
- When the Redemption ability is activated, it will inflict one damage to all enemy monsters without any interruptions. That means, if the Redemption ability was to kill a monster, that monster won't die until all other monsters were to be inflicted by Redemption first.
- In addition, if the Redemption ability kills a monster that has Redemption on the enemy team, their Redemption will trigger as soon as the first Redemption ends, but still without any interruptions. That means abilities like Scavenger won't activate until both Redemptions are completely over. [Battle Example]
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Resurrect |
- If an attack kills the target monster and an adjacent monster with blast damage, the adjacent monster will be resurrected instead of the targeted monster even though it may have died first. [Battle Example - End Of Round 2]
- Resurrected monsters will not attack the same round they are resurrected.
- Resurrected monsters will always be revived with only 1 HP, however, they will have the full amount of armor as they started the battle with.
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Retaliate |
- The Retaliate ability can activate even when the monster is killed. [Battle Example]
- Two monsters with the Retaliate ability can attack each other continuously if their Retaliate abilities continue to activate. [Battle Example]
- The Retaliate ability cannot be activated when the attacked monster is stunned.
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Scattershot |
- Scattershot will attack any opponent monster at random and is not affected by the Taunt ability. [Battle Example]
- Scattershot will not target any monster with the Camouflage ability unless that monster is in the first position. [Battle Example]
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Shield |
- The Shield ability reduces Melee and Range attacks by 50%, rounded up.
- Shield will reduce damage returned from the Return Fire ability. [Battle Example - Round 6]
- Shield will reduce damage taken from the Earthquake ruleset as well, but not from Noxious Fumes/Poison. [Battle Example]
- Shield will negate any damage done from the Redemption ability.
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Stun |
- A monster will remain stunned until right before the monster that applied the stun, takes its turn in the subsequent round.
- Let’s say monster A stuns monster B. The the stun on monster B will last until monster A takes its next turn. At the very start of A’s next turn, monster B will become un-stunned, and battle will proceed accordingly.
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Trample |
- The Trample ability is triggered based on the sequential order of the opponent's monster positions.
- During the Sneak ruleset, Trample will not trigger when killing the monster in the last position. [Battle Example]
- If the opponent has a camouflaged creature in play during the sneak ruleset and in the very back position where a sneak ability creature would normally attack, it is possible for a trample creature to attack the creature second to last instead, and then trample into the camouflaged creature, since the creature has nothing else to trample into (Since trample never works backwards).
- When a monster with Trample kills the monster in the first position, but that monster gets resurrected, the Trample ability will target the monster in the opponent's second position. [Battle Example]
- During the Opportunity ruleset, Trample will target the next lowest health monster that is behind the killed monster. If the monster is in the last position and killed, Trample will not trigger just like during the Sneak ruleset. [Battle Example - Round 4]
- If a monster has both the Trample and Retaliate ability, Trample will activate if a monster is killed by Retaliate. However, this only works if the monster with these two abilities is not killed when taking the attack.
- [Battle Example] - Monster Still Alive When Retaliates And Activates Trample
- Battle Example - Monster Is Killed When Retaliates And Doesn't Trample
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Void |
- Void will reduce damage returned from the Magic Reflect ability.
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