Dodge
"Has an increased chance of evading Melee or Ranged attacks."
+25% chance of evading
Notable Rulesets
Top 3 Rulesets | Bottom 3 Rulesets |
Up Close and Personal - With only melee monsters allowed to battle, evasive tactics can be quite useful. | Aim True - monsters always hit their targets rendering Dodge ineffectual. |
Stampede - Trample will be able to retrigger infinitely as long as the trampling monster keeps killing other monsters. Stack your team with monsters able to evade attacks - preventing your opponent from taking out multiple monsters on your team! | Reverse Speed - Monsters with lower speeds will attack before monsters with higher speeds. Be sure to check your dodging monsters speed so that they do not fall victim to a slower monster! |
Stampede - Trample will be able to retrigger infinitely as long as the trampling monster keeps killing other monsters. Stack your team with monsters able to evade attacks - preventing your opponent from taking out multiple monsters on your team! | Thorns - Even with Dodge, your monster will still take damage from attacking a monster with thorns. Ensure that they can handle it! |
Notable Abilities
Top 3 Abilities | Bottom 3 Abilities |
Swiftness - all friendly monsters have increased speed. Dodging attacks is the key to success. | True Strike - If your opponent plays a monster with true strike, they are guaranteed to hit their target neutralizing evasion efforts. |
Backfire - If an enemy misses this Monster with an attack, the attacker takes 2 damage | Slow - If your opponent plays a monster with slow, be aware that the speed of your monsters will decrease by 1. |
Blind - If your opponent plays a monster with blind, dodge, or flying, be aware that your monster has an increased chance of missing attacks. Pray they do not include the backfire ability in their lineup! | Return Fire - If you play a ranged attack monster with dodge, they will take damage from Return Fire. |
Remarkable Interactions
- Review the Attack Accuracy Guide
- Dodge is not stackable with dodge. If a monster and summoner both have dodge, attack accuracy is only reduced 25% - NOT compounded.
- Dodge is stackable with flying and swiftness - a maximum of 65% chance of evading attacks is possible.
Summoners with Dodge:
Astral Entity provides the Dodge ability to all friendly monsters as well as -2 Armor to the enemy team. In addition to that, the Resurrect ability allows it to bring back one friendly monster after it dies.
Monsters with Dodge:
*Consider using https://monstermarket.io/ to search for Monsters and Summoners by ability
- Coeurl Lurker - Level 1
- Chaos Agent - Level 2
- Vampire Bat - Level 6
- Vulguine - Level 5
Curious about how to create higher level cards? Learn How to Increase Card Levels by Combining Cards
Before combining, ensure that you have a summoner that can call the Monster forth! Summoning Monster Restrictions
Useful Links:
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Questions about a specific battle or interaction?
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**Disclaimer: Individuals are solely responsible for gameplay and developing their own unique strategies. Information shared by Splinterlands Tech Support does not guarantee success. Be sure to stay up to date on the introduction of new cards, abilities, and rulesets as they may impact the relevancy of certain information. If you have any questions or suggestions Submit a Request.
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