Flame Fed

When Burning, instead of losing health, gains +1 health and max health at the beginning of each round.
Remarkable Interactions
- Burning must be active on this unit for Flame Fed to activate. Burning can be cleansed, so even if a unit has Incendiary or was burning previously, burning can be removed.
- The Flame Fed mechanic is similar to Life Leech in that when certain conditions are met (burning/attack strikes health), additional health is gained.
- Flame Fed units also have their max health increased. If they had gained health due to Flame Fed, and later lost it as a result of an attack, they can be healed up to their maximum health.
Notable Modifiers
- Global Warming - Watch this units health grow while those around them burn.
- Healed Out - Is burning worth the tradeoff when ways of recovering health during this modifier are limites?