Abilities That Can Activate On Successful Attack
- Affliction - 50% chance
- Blast - 100% chance
- Cripple - 100% chance
- After the update on 9-20-2022, Cripple is no longer able to be cleansed.
- Dispel - 100% chance
- Halving - 100% chance
- Poison - 50% chance
- Retaliate - 50% chance upon being struck by a melee attack
- Snare - 100% chance to hit Flying monsters on the first attack and remove Flying Ability
- Stun - 50% chance
Status Effects
Some abilities apply certain status effects that can either enhance your team's stats or can reduce the enemy team's stats. These status effects are broken down into two categories: positive and negative.
Knowing which category these effects fall under is important when playing with the Cleanse and Dispel abilities. To recap, the Cleanse ability removes all negative effects from your monster, and the Dispel ability removes all positive effects from the opponent's monster. So any effect that is applied to a monster in the list below can technically be removed if either Cleanse or Dispel is activated.
Positive
- Inspire - Inspired melee monsters gain 1 extra point of melee attack power.
- Protect - Protected monsters receive 2 extra points of armor.
- Strengthen - Strengthened monsters receive 1 extra point of max health.
- Swiftness - Monsters granted with swiftness gain 1 extra point of speed.
- Martyr - When a monster with the Martyr ability dies in a battle, it gives adjacent characters +1 to all stats.
- Weapons Training - Monsters with the Weapons Training ability will “train” any adjacent characters with no attack. This gives them an attack of the same type as the character with the Weapons Training ability.
- Bloodlust - Monsters with the Bloodlust ability gain +1 to all stats when an opponent is defeated.
Negative
- Affliction - Monsters inflicted with affliction status cannot be healed.
- Blind - Blinded monsters have an extra 15% chance to miss an attack.
- Demoralize - Demoralized monsters lose 1 point of melee attack power.
- Halving - Monsters inflicted with halving have their attack power cut in half (rounded down).
- Headwinds - Monsters affected by the headwinds lose 1 point of ranged attack power.
- Poison - Poisoned monsters lose 2 points of health at the start of every round.
- Rust - Monsters granted with the rust status effect lose 2 points of max armor.
- Silence - Silenced monsters lose 1 point of magic attack power.
- Slow - Monsters affected by the slow status effect lose 1 point of speed.
- Snare - Monsters hit by snare lose flying ability's perks.
- Stun - Stunned monsters will not take action on their next move.
- Weaken - Monsters afflicted with the weakened status effect lose 1 point of max health.
Stackable Status Effects
The following status effects are the only ones that can stack on top of each other. However, please keep in mind that certain effects can never reduce a monster's stat to zero.
- Amplify
- Cripple (Cannot reduce to zero)
- After the update on 9-20-2022, Cripple is no longer able to be cleansed.
- Demoralize(Cannot reduce to zero)
- Headwinds (Cannot reduce to zero)
- Inspire
- Protect
- Rust
- Silence (Cannot reduce to zero)
- Slow (Cannot reduce to zero)
- Strengthen
- Swiftness
- Weaken (Cannot reduce to zero)
Other Ability Effects
During a battle, certain abilities have unexpected results when clashing with other abilities. Understanding how different abilities counteract each other, and even rulesets can play a big part in battles.
For basic descriptions of each ability, please visit the Splinterlands Gameplay page and scroll down to the abilities section.
If an ability has an effect that isn't apparent through its basic description, it is most likely included in the list below.
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Backfire |
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Blast |
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Blind |
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Bloodlust |
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Dodge |
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Divine Shield |
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Enrage |
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Flying |
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Giant Killer |
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Halving |
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Heal Tank Heal Triage |
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Immunity |
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Knock Out |
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Last Stand |
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Life Leech |
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Magic Reflect Return Fire |
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Phase |
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Recharge |
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Rebirth |
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Redemption |
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Resurrect |
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Retaliate |
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Scattershot |
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Shield |
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Stun |
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Trample |
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Void |
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