"Reduces the Speed of all enemy Monsters."
Can be Cleansed
|Top 3 Rulesets||Bottom 3 Rulesets|
|Melee Mayhem - Only melee attack monsters can be used. Increase the odds that you will strike first with Slow.||Reverse Speed - Monsters with lower speeds will attack before monsters with higher speeds. Avoid using Slow as it will buff your opponent's team!|
|Weak Magic - Consider buffing your slowing monster with armor - ensuring that they stay in the game longer.||Equal Opportunity - All monsters have the opportunity ability - be sure to protect your slowing monsters that may have lower health.|
|Divine Shield - Increase the odds that you will strike first by slowing your opponent. Opening them up to more devastating attacks sooner.||Target Practice - Be sure that your monster with slow is well protected, or you risk them being taken out in the first round by an enemy with snipe!|
|Top 3 Abilities||Bottom 3 Abilities|
|Swiftness - all friendly monster have increased speed. This ability can stack with Slow, allowing your monsters to get the first attacks in.||Cleanse - If your opponent has a monster with cleanse in their lineup, be aware that slow can be cleansed.|
|Blind - Increase the likelihood that your opponents melee and ranged attack monsters will miss their targets.||Immunity - If your opponent plays a monster with immunity, Slow will not impact them.|
|Dodge - Any efforts to avoid your opponents attacks are useful here, giving your monsters the time to strike!||Snipe - Be sure to protect your monster with slow from snipe, slow does with them!|
- Slow stacks but can not reduce speed to 0.
- Slow dies with the monster wielding it.
Summoners that Reduce Speed
Quix the Devious reduces speed and Ranged attacks by 1,
Crypt Mancer detracts -1 Melee, -1 Speed, and -1 Max Health from your opponent's team.
Monsters with Slow:
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