Flying
"Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability."
Reduces Attack Accuracy by 25% if the attacking monster is non-flying
Notable Rulesets
Top 3 Rulesets | Bottom 3 Rulesets |
Earthquake - Non-flying monsters take one damage each round. If hit with Snare, Flying monsters have that ability removed and will take damage each round. |
Aim True - monsters always hit their targets. |
Super Sneak - As your opponent's attacks will be concentrated on the monster in the last position, consider picking one with the flying ability to help it evade attacks. Giving your team more time to smash through the opposition. | Reverse Speed - Flying monsters generally have an increased speed stat (there are multiple exceptions). Be sure to consider your flying monster carefully before including it in this ruleset. |
Stampede - Trample will be able to retrigger infinitely as long as the trampling monster keeps killing other monsters. Stack your team with monsters able to evade attacks - preventing your opponent from taking out multiple monsters on your team! | Back to Basics - Monsters lose all abilities. Consider whether your flying monsters base stats make it worth including in your lineup. |
Notable Abilities
Top 3 Abilities | Bottom 3 Abilities |
Swiftness - all friendly monsters have increased speed - increasing the likelihood that non-snaring attacks will miss. | Snare - With a 100% chance of striking the target, monsters with snare may be your undoing. When the target monster gets hit with the Snare ability, that monster has the Flying ability removed - forcing them to take damage from the Earthquake ruleset. |
Backfire - If an enemy misses this Monster with an attack, the attacker takes 2 damage | True Strike - If your opponent plays a monster with true strike, they are guaranteed to hit their target neutralizing evasion efforts. |
Blind - If your opponent plays a monster with blind, dodge, or flying, be aware that your monster has an increased chance of missing attacks. Pray they do not include the backfire ability in their lineup! | Backfire - If an enemy misses this Monster with an attack, the attacker takes 2 damage. Because attacks are more likely to miss flying monsters, consider buffing your flying monster with the Backfire ability. |
Remarkable Interactions
- When a monster with the Flying ability is being targeted, the attacking monster's attack accuracy is reduced by 25%
- Review the Attack Accuracy Guide
- Flying is not stackable with flying
- Flying is stackable with dodge for a maximum of 65% chance of evading attacks
Summoners with Flying:
A must have to be competitive within the Earthquake ruleset, Brighton Bloom grants all friendly monsters the flying ability.
Monsters with Flying:
*Consider using https://monstermarket.io/ to search for Monsters and Summoners by ability
- Soulstorm - Level 1
- Raa - Level 1
- Tower Griffin - Level 1
- Pelacor Arbalest - Level 5
Curious about how to create higher level cards? Learn How to Increase Card Levels by Combining Cards
Before combining, ensure that you have a summoner that can call the Monster forth! Summoning Monster Restrictions
Useful Links:
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**Disclaimer: Individuals are solely responsible for gameplay and developing their own unique strategies. Information shared by Splinterlands Tech Support does not guarantee success. Be sure to stay up to date on the introduction of new cards, abilities, and rulesets as they may impact the relevancy of certain information. If you have any questions or suggestions Submit a Request.
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