Rulesets in Leagues
There are different numbers of rulesets used in each league. The maximum number of rulesets a player can get depends on what league they are battling in, shown below:
- Novice: 0 rulesets (only Standard gameplay)
- Bronze: 75% chance of 1 ruleset / 25% chance of “Standard” ruleset
- Silver- 75% chance of 2 rulesets / 20% chance of 1 ruleset / 5% chance of “Standard” ruleset
- Gold+ / Tournament / Brawl- 75% chance of 3 rulesets / 15% chance of 2 rulesets / 8% chance of 1 ruleset / 2% chance of “Standard” ruleset
List of Rulesets
Name | Image | Description |
Standard | ![]() |
No modification to the standard gameplay rules and mechanics. Note: This is the only ruleset you will get in Novice. |
Aim True | ![]() |
Melee and ranged attacks will always hit their target. Note: This applies to magic attacks as well even if there is a phase monster. |
Aimless | ![]() |
All monsters have the Scattershot ability. |
Armored Up | ![]() |
All monsters get a +2 armor buff at the beginning of the game. |
Back to Basics | ![]() |
All monsters lose their abilities. Note: Summoner effects which give monsters abilities will still be effective (IE: Yodin Zaku). |
Briar Patch | ![]() |
All monsters receive the Thorns ability at the start of the battle. Enemy monsters that use melee attacks receive damage back. Damage returned is equal to damage of the attacker divided by 2, rounded up. Note: The Amplify ability increases damage. |
Broken Arrows | ![]() |
Monsters with ranged attack cannot be used. Note: Monsters with 2 types of attack which include ranged in their attacks, such as War Chaang, also cannot be used. |
Close Range | ![]() |
Monsters with ranged attacks are allowed to attack in the first position. |
Counterspell | ![]() |
All monsters receive the Magic Reflect ability at the start of the battle. Enemy monsters that attack with magic receive damage back. Damage returned is equal to the damage of the attacker divided by 2, rounded up. |
Earthquake | ![]() |
All non-flying monsters take 2 physical damage at the end of every turn. Note: Snared monsters are considered non-flying. Since the damage given is physical, it can be reduced to 1 if the monster has the shield ability. |
Equalizer | ![]() |
All monsters start with the same health, based on the highest health on either team. Note: Buffs and debuffs are done afterward so this is based on the base health. |
Equal Opportunity | ![]() |
All units gain the Opportunity ability which allows them to attack the unit with the lowest health on the enemy team. Note: Abilities such as this, which give targeting changes, may interfere with a monster's other abilities. A chart is provided below for better reference. |
Even Stevens | ![]() |
Only monsters with even mana costs may be used. Note: This rule does not apply to summoners. |
Explosive Weaponry | ![]() |
All monsters gain the Blast ability. |
Fire & Regret | ![]() |
All monsters receive the Return Fire ability at the start of the battle. Enemy monsters that attack with ranged attacks receive damage back. Damage returned is equal to damage of the attacker divided by 2, rounded up. Note: The Amplify ability increases damage. |
Fog of War | ![]() |
All monsters lose the Sneak, Snipe and Opportunity abilities. Note: Scattershot still works in this ruleset. |
Ferocity | ![]() |
All monsters have the Fury ability. |
Going the Distance |
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Only monsters with ranged attacks may be used. |
Healed Out | ![]() |
All healing abilities are removed. Note: This applies to summoners too. Examples of healing abilities are Heal, Tank Heal, and Triage. |
Heavy Hitters | ![]() |
All monsters gain the Knock Out ability. |
Holy Protection | ![]() |
All monsters gain the Divine Shield ability which reduces the damage of the first attack received to 0. Note: Divine Shield will be re-applied when a monster is resurrected. |
Keep Your Distance | ![]() |
Monsters with melee attacks may not be used. Note: Monsters with 2 types of attack which include melee in their attacks, such as War Chaang, also cannot be used. |
Little League | ![]() |
Only monsters and summoners which have a mana cost of 4 or less may be used. |
Lost Legendaries | ![]() |
Legendary monsters may not be used. Note: Legendary summoners are still available. |
Lost Magic | ![]() |
Magic monsters may not be used in battle. Note: Monsters with 2 types of attack which include magic in their attacks, such as Kralus, also cannot be used. |
Melee Mayhem | ![]() |
Melee monsters can attack from any position. Note: Abilities still take precedence. |
Noxious Fumes | ![]() |
All monsters are afflicted with the Poison debuff at the start of the game. Note: Monsters who have Immunity are not afflicted. Additionally, this is a one-time application, which means that monsters that are cleansed or resurrected will not be re-applied with poison by this rule. |
Odd Ones Out | ![]() |
Only monsters with odd mana costs may be used. Note: Summoners are not affected by this rule. |
Reverse Speed | ![]() |
Monsters with lower speeds will attack before monsters with higher speeds. Miss calculations based on speed will also be reversed. Note: Monsters with the Bloodlust ability will increase their speed when killing a monster. |
Rise of the Commons | ![]() |
Only common and rare monsters may be used in battles. Note: Summoners are unaffected by this rule. |
Silenced Summoners | ![]() |
Summoners do not give any buffs/debuffs or grant/use abilities. |
Wands Out |
Only monsters with magic attacks may be used. |
|
What Doesn't Kill You | ![]() |
All monsters gain the Enrage ability which multiplies their speed and melee attack by 1.5x rounded up. Note: The attack multiplier only affects melee units and no other attack stats. |
Stampede | ![]() |
Trample will be able to retrigger infinitely as long as the trampling monster keeps killing other monsters. |
Super Sneak | ![]() |
All melee monsters gain the Sneak ability. Note: Refer to the ability override chart below. |
Taking Sides | ![]() |
No neutral monsters may be used. |
Target Practice | ![]() |
All ranged and magic monsters gain the Snipe ability. Note: Refer to the ability override chart. |
Unprotected | ![]() |
All armor is removed from monsters and one cannot gain armor. Note: Shield and Divine Shield are unaffected. |
Up Close and Personal | ![]() |
Only monsters with melee attacks can be used. Note: Monsters with 2 types of attacks can be used as long as they have a melee attack as well. An example would be War Chaang. |
Up to Eleven | ![]() |
All monsters have the Amplify ability. |
Weak Magic | ![]() |
Magic hits armor first before hitting health. |
Monster Targeting Priority
If a monster has different attacking abilities, some may override others. This chart explains the priorities between abilities:
Ability Override Chart
See also:
Top 10 Tips for Splinterlands Players Who Are New to Blockchain Gaming
Questions? Submit a request – Splinterlands
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