"Melee attack Monsters with the Reach ability may attack from the second position on the team"
Beware of Blast and Thorns damage
|Top 3 Rulesets||Bottom 3 Rulesets|
|Unprotected - Attack your opponent's main health stat directly. A strong tank with a reach monster can easily destroy your opponent's front line in the first round.||Back to Basics - Monsters lose all abilities and any melee monster with Reach will only be allowed to attack from the first position.|
|Heavy Hitters - doubles attack on stunned monsters. Increase the focus on you opponent's monster in the first position by including a monster with reach.||Keep your Distance - Melee attack monsters may not be used rendering reach ineffective.|
|Stampede - If you include monsters with the trample ability in your lineup, reach increases the odds that the trample ability will be triggered and turn into a stampede!||Fog of war - All monsters lose the sneak, snipe and opportunity abilities. This allows your opponent to focus more heavily on the front line. Consider whether a monster with reach, or one with opportunity or scattershot is more useful here.|
|Top 3 Abilities||Bottom 3 Abilities|
|Trample - when a Monster with Trample hits and kills its target with a Melee attack, it will perform another Melee attack on the next Monster on the enemy Team.||Demoralize - If your opponent plays a monster with demoralize, your monsters suffer -1 to melee attack.|
|Enrage - when damaged, your monster will have increased melee attack and speed. The blast ruleset may be the perfect opportunity to utilize a monster with reach and enrage. Don't dish out more than you can take!||Halving - If your opponent plays a monster with the halving ability, be aware that the targeted monster will have their attack reduced by half - rounded down|
|Piercing - If Melee or Ranged attack damage is in more that the target's Armor, the excess will damage the target's Health||Thorns - Be aware that your reaching monster can still take damage from thorns and blast. If they have the Reflection Shield ability, however, this does not apply.|
1. Reflection Shield is an excellent ability for a monster with Reach. These monsters do not take damage from thorns or blast!
Summoners with Reach:
Possibilus The Wise grants all melee monster the reach ability, in addition to the Trample ability and +2 health. This summoner is exceedingly useful with any rulesets that dictate the use of many melee monsters.
Monsters with Reach:
*Consider using https://monstermarket.io/ to search for Monsters and Summoners by ability
- Fineas Rage - Level 1
- Flying Squid - Level 1
- Corsair Bosun - Level 1
- Spineback Wolf - Level 1
Curious about how to create higher level cards? Learn How to Increase Card Levels by Combining Cards
Before combining, ensure that you have a summoner that can call the Monster forth! Summoning Monster Restrictions
Top 10 Tips for Splinterlands Players Who Are New to Blockchain Gaming
Where Can I Listen to or Watch the Town Hall?
Questions about a specific battle or interaction?
Reach out to tech support! Be sure to include a link to the battle as well as a clear question or statement regarding your concern. How do I request clarification about a battle from tech support?
We are also happy to hear any feedback regarding our articles as well. If you have a battle to share that highlights a certain ability, please reach out!
**Disclaimer: Individuals are solely responsible for gameplay and developing their own unique strategies. Information shared by Splinterlands Tech Support does not guarantee success. Be sure to stay up to date on the introduction of new cards, abilities, and rulesets as they may impact the relevancy of certain information. If you have any questions or suggestions Submit a Request.
Please sign in to leave a comment.