Let's first define each of these terms:
- Attack order: Each Unit has different attacks, speed, rarity, and level, so each Unit will have a hierarchy based on its current modifier. When Reverse Speed is present, the order is reversed.
- Attack accuracy: All Units start with 100% attack accuracy, but when a unit attacks, there is a chance that the attack will miss depending on certain variables applied by Unit's abilities and archon's buffs/debuff.
You can find a summary in the following chart:
Other Factors That Affect Attack Order
- Ambush - Ambush allows units with that ability to attack in a pre-round (prior to round 1). Attack order applies if multiple units have Ambush.
- Brawls - If you fight in a Brawl and the Home Team has their Barracks upgraded to at least level 1, then the Home Team gains the advantage of going first whenever there is a tie in attack order.
Other Factors That Affect Attack Accuracy
- True Strike - If the attacking Unit has True Strike, then that Unit's attack is guaranteed to hit its target
- Aim True modifier- If a battle has the Aim True modifier, all attacks will always hit their target.
- Phase - If the target Unit has Phase, magic attacks become vulnerable to the Attack Accuracy reductions above.
- Snare - If the attacking Unit has Snare and is attacking a Flying Unit, then that Unit's attack is guaranteed to hit its target.
Comments
0 comments
Please sign in to leave a comment.