"Reduces the Melee attack of all enemy Monsters by 1"
Can be Cleansed
|Top 3 Rulesets||Bottom 3 Rulesets|
|Up close and Personal - Only melee monsters may be used. This ensures that the demoralize ability will have a significant impact on your opponent's strategy. Be warned! They may do the same to you.||Keep your Distance - monsters with melee attacks may not be used, nullifying this ability.|
|Melee Mayhem - Because melee monsters can attack from any position with this rule set, your opponent may be more likely to stack their team with melee monsters.||Close Range - Ranged attack monsters may attack from the first position. This makes it less likely they will use melee attacks. Keep in mind - your opponent may do the opposite to throw you off!|
|What Doesn't Kill You - All monsters gain enrage ability. Beware of granting your enemy 1.5x increased speed and melee attack (rounded up) Demoralize reduces their attack, hampering their strategy.||Going the Distance/Wands Out - Only monsters with Ranged or Magic attacks, respectively, may be used - rendering demoralize ineffectual.|
|Top 3 Abilities||Bottom 3 Abilities|
|Thorns - Your opponent will still take damage from thorns, even if their attack is reduced. use Amplify to increase their returned damage.||Cleanse - If your opponent plays a monster with cleanse be aware that demoralize will have no impact on the cleansed monster.|
|Headwinds - Any ability that increases the likelihood of your opponent missing is valuable. Combined with -1 to melee attack, this ensures your monsters will stay in the game longer in order to secure victory!||Immunity - If your opponent plays a monster with Immunity, be aware that negative status effects will not impact it. This includes demoralize.|
|Weaken - Further hamper the enemy team by reducing the Health of all enemy Monsters.||Inspire - Grants +1 melee attack to friendly monsters. This is a solid counter to demoralize, that is, until the inspiring monster is destroyed!|
- Demoralize stacks but can not reduce melee attacks to 0,
- Demoralize dies with the monster wielding it.
Summoners that Reduce Melee Attack
Crypt Mancer detracts -1 Melee, -1 Speed, and -1 Max Health from your opponent's team.
With a mana cost of 3, Zintar Mortalis is especially valuable in rulesets that require the use of melee monsters. As an Alpha/Beta summoner, they are unplayable in the Modern format.
Camile Sungazer can come in handy with low mana cap battles. The ability to use dragon cards in addition to your selected element can make all the difference.
Monsters with Demoralize:
*Consider using https://monstermarket.io/ to search for Monsters and Summoners by ability
- Disintegrator - Level 1
- Warrior of Peace - Level 1
- Failed Summoner - Level 6
- Cabalist - Level 6
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