Reprisal
If an enemy unit deals more than 5 damage in a round, it gains Taunt and, if camouflaged, is Revealed.
Remarkable Interactions
- An enemy unit must deal more than 5 damage for Reprisal to activate. If damage is mitigated via Divine Shield, or reduced to under 5 via Shield, or Void, Reprisal will not activate.
- Pair Reprisal with Fury to ensure that targets given Taunt by Reprisal take double damage.
- If multiple units deal more than 5 damage, each gains Taunt if the unit with Reprisal is still active.
- Taunt given via Reprisal remains even if the unit with Reprisal is destroyed.
- Taunt given vie Reprisal can not be cleansed or removed via Resurrect, Rebirth, or Resurgence.
- Damage higher than 5 dealt to units with health and armor lower than 5 will still trigger reprisal. For example, a unit with 6 attack power will still gain taunt from Reprisal even if the unit it attacked only has one health.