Weapons Training
"Adjacent units gain half this unit's attack if they have no attacks themselves"
No attack units gain 1/2 strength of attack
Notable Rulesets
Top 3 Rulesets | Bottom 3 Rulesets |
Heavy Hitters - all units gain the knock out ability - double damage to enemies that are stunned. This grants your weapons trainees increased attack power to stunned units. | Target Practice - All ranged and magic attack units have the Snipe ability - if you choose to use a unit with weapons training, ensure they (and their trainees) are well protected! You may choose to strategically place a unit with no attack to draw sniping fire as well. |
Spreading Fury - all units have the enrage ability - increased stats when damaged. This is useful especially if the final unit standing has a high health stat. | Counterspell/Fire & Regret/Briar Patch - Ensure that your unit can dish what they take out! Consider adding a layer of protection to protect your units. |
Equalizer - Starting off with equal health can be extremely beneficial in this case. Consider using high speed, evasive units as your trainees. | Up Close and Personal/Wands Out/Going the Distance - these rulesets exclude units with no attack |
Notable Abilities
Top 3 Abilities | Bottom 3 Abilities |
Scavenger - A unit that scavenges without an attack makes a prime complement to your unit with the weapons training ability. Increase in health each time any unit dies, this unit may well outlast the enter defense! | Oppress - double damage to non attack unit.. Even if they are using the Weapons Training ability. |
Swiftness/Protect/Inspire/Strengthen - any ability that increases stats is a friend to Weapons Training. |
Blind - reduces the accuracy of ranged and melee attacks. |
Taunt - Draw fire away from your unit with weapons training. | Phase - this ability allows magic attacks to be evaded |
Remarkable Interactions
- Only a few Legendary Soulbound Reward Cards and the Zyriel Promo Card possess the Weapon's Training Ability.
- You may use one Weapons Trained Unit on each side of your no-attack card. You will receive both attacks if they are different, but if they are the same you will receive only one, the highest.
No Summoners with Weapons Training Exist
Units with Weapons Training:
*Consider using https://monstermarket.io/ to search for Units and Summoners by ability
- Berix Snakeye - Level 1
- Ferexian Hero - Level 1
- Kulu Mastermind - Level 1
- Ava the Undaunted - Level 1
- Aves Sturgis - Level 1
- Snok Duskblight - Level 1
- Zyriel - Level 1
Curious about how to create higher level cards? Learn How to Increase Card Levels by Combining Cards
Before combining, ensure that you have a summoner that can call the unit forth! Summoning Monster Restrictions.
Useful Links:
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**Disclaimer: Individuals are solely responsible for gameplay and developing their own unique strategies. Information shared by Splinterlands Tech Support does not guarantee success. Be sure to stay up to date on the introduction of new cards, abilities, and rulesets as they may impact the relevancy of certain information. If you have any questions or suggestions Submit a Request.
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