Protect
"All friendly Monsters gain +2 Armor."
Multiple monsters with Protect can be in play - this ability stacks
Notable Rulesets
Top 3 Rulesets | Bottom 3 Rulesets |
Armored Up - Add even more armor to your monsters with this ruleset. Be sure to include a monster or summoner with Void Armor - hamstringing magic attacks | Unprotected - all armor is removed from this ruleset. Consider whether your monster with Protect is still a good fit |
Weak Magic - Magic hits armor first before hitting the health stat directly. Extra armor will extend your monsters lives! |
Magic Reflect - Consider whether your Magic monster with Protect can sustain damage taken from magic reflect. |
Up Close and Personal - Only monsters with melee attacks can be used, adding additional armor with Protect will only benefit your team. | Back to Basics - monsters lose all abilities. Consider whether a monster with protect is the best choice despite loss of this ability. Review strength of attack, position, and speed. |
Notable Abilities
Top 3 Abilities | Bottom 3 Abilities |
Repair - Restores some armor to the friendly Monster whose armor has taken the most damage - keep your team armored up with repair! | Rust - Reduces the Armor of all enemy Monsters. If your opponent plays a monster with rust, protect is nullified until the monster with Rust is destroyed |
Void Armor - magic attack hit armor before health. Protect the main health stat with extra armor. | Piercing - Be ware of your opponent's piercing monster. If they land an attack, it will pierce through your armor and hit the main health stat. |
Shield - reduced damage from Melee and Ranged attacks - strengthening the armor granted by Protect | Shatter - If your opponent uses a monster with shatter, your efforts to protect may come to naught. Your armor will be shattered with the first strike! |
Remarkable Interactions
- Protect can be dispelled
- Protect dies with the monster wielding it.
Summoners that Add Armor
The Peakrider increases armor by +3 and reduces ranged attack of all enemy monsters.
Grandmasther Rathe provides +1 to armor, Void armor (causes magic attacks to hit armor before the health stat) and the Amplify ability to all monsters. Against magic heavy teams, Grandmaster Rathe is invaluable.
Lir Deepswimmer adds +2 armor, the Return Fire ability, and Blind. At a mana cost of 7, this card is particularly useful with rulesets the likelihood that your opponents will use ranged attack monsters (Lost Magic, Keep Your Distance)
Tyrus Paladium - +1 Armor
Kelya Frendul - +1 Armor, +1 Speed
Drake of Arnak - +1 Armor
Lux Vega - +1 Armor, +1 Speed, +1 Max Health
Monsters with Protect:
*Consider using https://monstermarket.io/ to search for Monsters and Summoners by ability
- Venari Wavesmith - Level 1
- Queen Mycelia - Level 1
- Truthspeaker - Level 1
- Arkemis the Bear - Level 1
Curious about how to create higher level cards? Learn How to Increase Card Levels by Combining Cards
Before combining, ensure that you have a summoner that can call the Monster forth! Summoning Monster Restrictions
Useful Links:
Top 10 Tips for Splinterlands Players Who Are New to Blockchain Gaming
Where Can I Listen to or Watch the Town Hall?
Questions about a specific battle or interaction?
Reach out to tech support! Be sure to include a link to the battle as well as a clear question or statement regarding your concern. How do I request clarification about a battle from tech support?
We are also happy to hear any feedback regarding our articles as well. If you have a battle to share that highlights a certain ability, please reach out!
**Disclaimer: Individuals are solely responsible for gameplay and developing their own unique strategies. Information shared by Splinterlands Tech Support does not guarantee success. Be sure to stay up to date on the introduction of new cards, abilities, and rulesets as they may impact the relevancy of certain information. If you have any questions or suggestions Submit a Request.
Comments
0 comments
Please sign in to leave a comment.