When searching for a card with a specific ability, ensure that it is playable within your desired format. Review Modern and Wild: FAQ
Affliction | When a unit with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed. | |
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Amplify | Increases Magic Reflect, Return Fire, and Thorns damage to all enemy units by 1. |
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Backfire | If an enemy misses this unit with an attack, the attacker takes 2 damage. |
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Blast | Does additional damage to units adjacent to the target monster. |
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Blind | All enemy Melee & Ranged attacks have an increased chance of missing their target. |
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Bloodlust | This unit revels in the glory of combat and becomes more dangerous as the battle |
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Camouflage | This unit cannot be targeted for attacks unless it's in the first position. |
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Cleanse | Removes all negative effects on the unit in the first position on the friendly team. |
Close Range | Units with ranged attacks are allowed to attack in the first position. | |
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Conscript | When a Summoner with the conscript ability is chosen, it will allow the player to use one more Gladiator card in the battle than normal. |
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Cripple | Each time an enemy is hit by a unit with Cripple it loses one max health. |
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Deathblow | This unit does 2x damage if their target is the only unit left on the enemy team. |
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Demoralize | Reduces the Melee attack of all enemy units by 1. |
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Dispel | When this unit hits an enemy, it clears all positive status effects on that enemy. |
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Divine Shield | The first time the unit takes damage it is ignored. |
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Dodge |
Has an increased chance of evading melee or ranged attacks. |
Double Strike | This unit attacks twice each round. | |
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Enrage | This unit has increased Melee attack and Speed when damaged. |
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Flying | This unit has an increased chance of evading melee or ranged attacks from units who do not have the flying ability. |
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Forcefield | This unit takes only 1 damage from attacks with power 5+ |
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Fury | This unit does double damage to targets with the taunt ability. |
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Giant Killer | Does double damage against targets that cost 10 or more mana. |
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Halving | When this unit hits a target, the target's attack is cut in half (rounded down). One time application only. |
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Headwinds | Reduces the Ranged attack of all enemy units. |
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Heal | Restores a portion of the unit's health each round. |
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Immunity | This unit is immune to negative status effects. |
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Inspire | Gives all friendly units +1 melee attack. |
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Knock Out | Does double damage when attacking an enemy that is stunned. |
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Last Stand | Gains increased stats if it's the only unit on the team alive. |
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Life Leech | Unit's health increases each time it damages an enemy unit's health in proportion to the damage dealt. |
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Magic Reflect | When hit with a magic attack, does reduced magic damage back to the attacker. |
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Martyr | When a unit with the martyr ability dies in a battle, it gives adjacent characters +1 to all stats. |
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Opportunity | Units with the opportunity ability may attack from any position and will target the enemy unit with the lowest health. |
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Oppress | Does double damage when attacking an enemy that has no attacks. |
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Phase | Magic attacks can miss this unit (using the same hit/miss calculation as for melee and ranged attacks). |
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Piercing | If melee or ranged attack damage is in excess of the target's armor, the remainder will damage the target's Health. |
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Poison | Attacks have a chance to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied. |
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Protect | All friendly units gain +2 Armor. |
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Reach | Melee attack units with the Reach ability may attack from the second position on the team |
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Rebirth | When this unit dies it will self-resurrect with 1 Health once per battle. |
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Recharge |
This unit attacks every other round but does 3x damage. |
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Redemption |
When this unit dies, it does 1 damage to all enemy monsters. |
Reflection Shield | This unit doesn't take damage from blast, magic reflect, thorns, or return fire. | |
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Repair | Restores some armor to the friendly unit whose armor has taken the most damage. |
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Resurrect | When a friendly unit dies it is brought back to life with 1 Health. This ability can only trigger once per battle. |
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Retaliate | When hit with a melee attack, unit with retaliate have a chance of attacking their attacker. |
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Return Fire | When hit with a ranged attack, unit with return fire will return reduced damage back to their attacker. |
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Rust | Reduces the armor of all enemy unit. |
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Scattershot | Ranged and magic attacks target a random enemy unit. |
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Scavenger | Gains 1 max health each time any unit dies. |
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Shatter | Target's armor is destroyed when hit by an attack from units with shatter. |
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Shield | Reduced damage from melee and ranged attacks. |
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Silence | Reduces the magic attack of all enemy units. |
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Slow | Reduces the speed of all enemy units. |
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Snare | When attacking enemies with flying, removes the flying ability and cannot miss. |
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Sneak | Targets the last unit on the enemy Team instead of the first unit. |
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Snipe | Targets enemy units with ranged, magic, or no attack that are not in the first position. |
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Strengthen | All friendly unit have increased health. |
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Stun | When a unit with stun hits a target, it has a chance to stun the target causing it to skip its next turn. |
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Swiftness | All friendly units have increased speed. |
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Tank Heal | Restores a portion of the unit in the first position's health each round. |
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Taunt | All enemy units target this unit(if they are able to). |
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Thorns | When hit with a melee attack, does damage back to the attacker. |
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Trample | When a unit with trample hits and kills its target with a melee attack, it will perform another melee attack on the next unit on the enemy Team |
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Triage | Heals the friendly back-line unit that has taken the most damage. |
True Strike | This unit's attacks cannot miss. | |
Void | Reduced damage from magic attacks. | |
Void Armor | Magic attacks hit this unit's armor before its health. | |
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Weaken | Reduces the health of all enemy units. |
Weapons Training |
A unit with the Weapons Training ability will “train” any adjacent unit with no attack, thereby giving them the same attack as the unit with the Weapons Training ability. |
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