Rulesets in Leagues
There are different amounts of rulesets given in each league. The maximum amount of rulesets a player can get depends on what league they are battling in and is shown below:
- Novice: 0 rulesets
- Bronze: 1 ruleset
- Silver and above: 2 rulesets
Note: The above amount of maximum rulesets do not apply to tournaments or brawls.
List of Rulesets
No modification to the standard gameplay rules and mechanics.
Note: This is the only ruleset you will get in novice.
Melee and ranged attacks will always hit their target.
Note: This applies to magic attacks as well even if there is a phase monster.
|Armored Up||All monsters get a +2 armor buff at the beginning of the game.|
|Back to Basics||
All monsters lose their abilities.
Note: Summoner effects still happen including those like Yodin Zaku, who give monsters abilities.
Monsters with ranged attack cannot be used.
Note: Monsters with 2 types of attack which include ranged in their attacks, such as War Chaang, also cannot be used.
|Close Range||Monsters with ranged attacks are allowed to attack in the first position.|
All non-flying monsters take 2 physical damage at the end of every turn.
Note: Snared monsters are considered non-flying. Since the damage given is physical, it can be reduced to 1 if the monster has the shield ability.
All monsters start with the same health, based on the highest health in either team.
Note: Buffs and debuffs are done afterward so this is based on the base health.
All units gain the opportunity ability which allows them to attack the unit with the lowest health on the enemy team.
Note: Abilities such as this which give targeting changes may interfere with a monster's other abilities. A chart was provided for better reference below.
Only monsters with even mana may be used.
Note: This rule does not apply to summoners.
All monsters gain the blast ability.
|Fog of War||
All monsters lose the sneak and snipe ability.
Note: Opportunity and Scattershot still work in this ruleset.
All healing abilities are removed.
Note: This applies to summoners too. Examples of healing abilities are Heal, Tank Heal, and Triage.
|Heavy Hitters||All monsters gain the Knock Out ability.|
|Holy Protection||All monsters gain the divine shield ability which reduces the damage of the first attack received to 0.|
|Keep Your Distance||
Monsters with melee attacks may not be used.
Note: Monsters with 2 types of attack which include melee in their attacks, such as War Chaang, also cannot be used.
|Little League||Only monsters and summoners which have a mana cost of 4 or less may be used.|
Legendary monsters may not be used.
Note: Legendary summoners are still available.
Magic monsters may not be used in battle.
Note: Monsters with 2 types of attack which include magic in their attacks, such as Kralus, also cannot be used.
Melee monsters can attack from any position.
Note: Abilities still take precedence.
All monsters are afflicted with the poison debuff at the start of the game.
Note: Monsters who have immunity are not afflicted. Additionally, this is a one-time application, which means that monsters that are resurrected will not be applied with poison by this rule.
|Odd Ones Out||
Only monsters with odd mana costs may be used.
Note: Summoners are not affected by this rule.
Monsters with lower speeds will attack before monsters with higher speeds. Miss calculations based on speed will also be reversed.
Note: Monsters with the bloodlust ability will decrease their speed instead of increasing when killing a monster.
|Rise of the Commons||
Only common and rare monsters may be used in battles.
Note: Summoners are unaffected by this rule.
Summoners do not give any buffs/debuffs.
All monsters gain the enraged ability which multiplies their speed and melee attack by 1.5x rounded up.
Note: The attack multiplier only affects melee units and no other attack stats.
Trample will be able to retrigger infinitely as long as the trampling monster keeps killing other monsters.
All Melee monsters gain the sneak ability.
Note: Refer to the ability override chart below.
No neutral monsters may be used.
All ranged and magic monsters gain the snipe ability.
Note: Refer to the ability override chart.
All armor is removed from monsters and one cannot gain armor.
Note: Shield and Divine Shield are unaffected.
|Up Close and Personal||
Only monsters with a melee attack can be used.
Note: Monsters with 2 types of attacks can be used as long as they have a melee attack as well. An example would be War Chaang.
Magic hits armor first before hitting the health.
Monster Targeting Priority
If a monster has different attacking abilities, some may override others. This chart explains the priorities between abilities:
Ability Override Chart