Earthquake
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All nonflying and snared units take 2 physical damage at the beginning of each round, starting round 2.
- Flying mitigates damage from earthquake.
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Snare prevents units from experiencing the benefits of flying - including avoiding damage from earthquake.
- Snare can be cleansed.
- Shield will reduce damage taken from the Earthquake Modifier.
- Divine Shield provides one-off protection against Earthquake - unless that unit is struck by an attack prior to the Earthquake.
Earthquake Modifier Interactions
- Global Warming, Noxious Fumes, Collateral Damage - any modifier where damage is inflicted via battle conditions requires extra attention when building your team. Consider including healing abilities like Triage to mitigate the damage.