"This Unit's attacks cannot miss."
100% chance of hitting target.
|Top 3 Rulesets
|Bottom 3 Rulesets
|Stampede - Pairing True Strike with the trample ability will allow trample to retrigger indefinitely.
|Aim True - Melee and ranged attacks will always hit their targets. Consider whether your Unit with True Strike is worth including in the lineup
|Unprotected - Removing armor from Units exposes their health directly to attack.
|Counterspell/Broken Arrows/Briar Patch - Ensure that your Units can take what they dish out! Missing some attacks can be a blessing within these rulesets. Not possible when True Strike is involved.
|Up Close and Personal - Only melee attack Units can be used. Especially if your melee attack Unit is able to strike first, you can wipe out the competition with a strong attack
|Wands Out - Magic attack Units can not miss (unless the Phase ability is involved). Currently a magic Unit with True Strike does not exist. Consider whether using Byzantine Kitty as a summoner is the best strategy for this ruleset.
|Top 3 Abilities
|Bottom 3 Abilities
|Blast - Guarantee a hit and damage to your opponent's adjacent Units with True Strike
|Halving - when played by your opponent, this severely reduces your attack power, further reducing the likelihood that bloodlust will be activated.
|Poison - further subtract from your opponent's health by guaranteeing your attacks will hit
|Stun - when played by your opponent, this can prevent your Unit from attacking. Making them an easy target to destroy without getting in an attack. Hope they do not pair stun with Knockout!
|Piercing - Allow your Unit to pierce through your opponent's shield and attack the health
|Thorns - If your melee attack Unit has True Strike, they will take damage from thorns when attacking. Unless they also have Reflection Shield.
- True Strike attacks can not miss even with increased speed differential and/or evasive abilities in play.
Summoners with True Strike:
Units with True Strike:
*Consider using https://monstermarket.io/ to search for Units and Summoners by ability
Curious about how to create higher level cards? Learn How to Increase Card Levels by Combining Cards
Before combining, ensure that you have a summoner that can call the Unit forth! Summoning Units Restrictions
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**Disclaimer: Individuals are solely responsible for gameplay and developing their own unique strategies. Information shared by Splinterlands Tech Support does not guarantee success. Be sure to stay up to date on the introduction of new cards, abilities, and rulesets as they may impact the relevancy of certain information. If you have any questions or suggestions Submit a Request.