"When this Unit dies, it does 1 damage to all enemy Units."
The damage dealt follows the rules of melee attacks and strikes armor first.
|Top 3 Rulesets
|Bottom 3 Rulesets
|Earthquake/Noxious Fumes - any ruleset that helps to speed your Unit with redemption towards death will benefit you. The value of 1 damage to all enemy Units can not be over stated.
|Equalizer - Starting off on even footing as far as health goes can be useful in general. However, consider that your Unit with redemption may outlive other members of your lineup. Preventing the 1 damage to enemy Units from taking effect in a timely fashion. Be sure to place your Unit strategically if you choose to include it in your lineup.
|Counterspell/Fire & Regret/Briar Patch - Depending upon your strategy, you may choose to sacrifice your Unit with redemption early to reap the rewards of +1 damage to your opponent. These rulesets are ideal for such an action.
|Armored Up - +2 armor to all Units. If your Unit with redemption dies early, that damage will hit armor before health
|Target Practice - All ranged and magic attack Units have the Snipe ability. Consider placing your Unit strategically - as fodder for sniping Units.
|What Doesn't Kill You - All Units have the Enrage ability. Redemption could very well trigger this across all of your opponent's Units. Use with caution
|Top 3 Abilities
|Bottom 3 Abilities
|Rust - Reduces the armor of enemy Units. If this is in play when redemption triggers, it is more likely that the main health stat will be impacted.
|Martyr - the perfect counter to redemption. Upon death, this Unit adds +1 to all stats of friendly Units. This can negate your use of redemption, or, if you choose to employ both martyr and redemption, widen the gap between you and your opponents health.
|Affliction - Prevent your opponent from recovering from redemption via healing.
|Shield - protects against redemption damage
|Blast - Redemption can be particularly effective when blast is involved. Not only can your Unit with redemption act as a blast shield (when placed in the second position) for your back line, but the damage they deal to your opponent upon death may help to secure your victory.
|Protect - If your opponent plays a Unit with protect, be advised that redemption damage will strike armor first. Consider strategically placing your Unit with redemption strategically so that they perish after your opponent's armor has been neutralized.
- Redemption can not be dodged by your opponent but the impact of the damage can be lessened with shield.
- When the Redemption ability is activated, it will inflict one damage to all enemy Units without any interruptions. That means, if the Redemption ability was to kill a Unit, that Unit won't die until all other Units were to be inflicted by Redemption first.
- In addition, if the Redemption ability kills a Unit that has Redemption on the enemy team, their Redemption will trigger as soon as the first Redemption ends, but still without any interruptions. That means abilities like Scavenger won't activate until both Redemptions are completely over.
No Summoners with Redemption Exist:
Units with Redemption:
*Consider using https://monstermarket.io/ to search for Units and Summoners by ability
Curious about how to create higher level cards? Learn How to Increase Card Levels by Combining Cards
Before combining, ensure that you have a summoner that can call the Unit forth! Summoning Units Restrictions
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