"All friendly Monsters have increased Health."
|Top 3 Rulesets||Bottom 3 Rulesets|
|Equalizer - Though all monsters start with the same max health, you can increase it with Strengthen.||Counterspell/Fire & Regret - Ensure that your ranged or magic attack monsters can take what they dish out!|
|Little League - Only monsters and summoners with a mana cost of 4 or less can be used. Add one to the generally low health of these monsters to secure victory!||Target Practice - All magic and ranged monsters possess the Snipe ability. Ensure that your monster with Strengthen is well protected against the onslaught!|
|Healed Out - as no healing is allowed within this ruleset, that extra point of max health may make all the difference between success and defeat!||Back to Basics - monsters lose all abilities. Consider whether the other stats that your monster with Strengthen possesses makes them a good fit for your lineup.|
|Top 3 Abilities||Bottom 3 Abilities|
|Cleanse - Removes negative status effects from the monster in the first position. Extend the health of your monster with cleanse.||Weaken - reduces the health of all enemy monster. When played by you, increase the health gap between you and your opponent. When played by your opponent, this is the perfect counter to Strengthen.|
|Heal/Tank Heal - any ability that assists in maintaining health - especially with that extra point of health - will be extremely beneficial where strengthen is concerned.||Snipe - Be sure that your monster with strengthen is well protected, or you risk them being taken out in the first round by an enemy with snipe!|
|Taunt - an extra point of max health to your taunting monster, in addition to your back line, may provide the runway you need to devastate your opponent's team. BEFORE they can target your other monsters.||Cripple - Monsters granted the cripple status effect lose 1 point of max health. This takes effect each time a monster is struck. Your efforts to strengthen your monsters will still be beneficial, but may ultimately fail.|
- Strengthen stacks with Summoners that increase health, as well as other monsters with Strengthen.
- Consider rounding out your team with other monsters that increase your stats - Swiftness, Protect, Inspire.
Summoners the Increase Health:
Fernheart is an Epic Earth summoner. With a mana cost of 4, he is very useful, particularly in the lower leagues. Your opponent may not expect to face a ranged attack monster in the first position! An added bonus of +1 health makes him formidable indeed.
Lyanna Natura - +1 Health
Tarsa - +1 Melee, +1 Health
Prince Rennyn - +1 Ranged, +1 Speed, +1 Health
Mother Khala - +1 Health
Valnamor - +1 Magic, +1 Speed, +1 Health
Lux Vega - +1 Speed, +1 Armor, +1 Health
Possibilus the Wise - +2 Health, Trample, Reach
Lily Shieldpaw - +1 Health, Camouflage, Triage
Scarred Llama Mage - +2 Health, Last Stand, Cleanse
Yodin Zaku - +1 Ranged, +1 Health, Blast
Monsters with Strengthen:
*Consider using https://monstermarket.io/ to search for Monsters and Summoners by ability
- Djinn Renova - Level 1
- Baakjira - Level 2
- Wood Nymph - Level 6
- Failed Summoner - Level 10
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Before combining, ensure that you have a summoner that can call the Monster forth! Summoning Monster Restrictions
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Questions about a specific battle or interaction?
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**Disclaimer: Individuals are solely responsible for gameplay and developing their own unique strategies. Information shared by Splinterlands Tech Support does not guarantee success. Be sure to stay up to date on the introduction of new cards, abilities, and rulesets as they may impact the relevancy of certain information. If you have any questions or suggestions Submit a Request.
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