"This Unit attacks every other round but does 3x damage."
Attack Accuracy rules apply
|Top 3 Rulesets
|Bottom 3 Rulesets
|Equalizer - The initial Health of all Units is equal to that of the Unit on either team with the highest base Health. Higher health provides more runway - allowing your Unit with charge to attack!
|Target Practice - All ranged and magic attack Units have the Snipe ability - if you choose to use a Unit with recharge within this ruleset, ensure that they are placed strategically to avoid an early death by snipe.
|Super Sneak/Equal Opportunity - Rulesets that determine where Units are ideal for recharging Units. Diverting attacks away will ensure that they are able to strike every other round.
|Briar Patch/Counterspell/Fire & Regret - Ensure that your recharged Unit can take what they dish out! While attacking every other round may be beneficial here, consider the possibilities before including a Unit with recharge in your lineup.
|Unprotected - Without armor, you can ensure that your attacks hit your opponent's main health stat for maximum damage.
|Noxious Fumes - Without cleanse, immunity, or heal your Unit with recharge may succumb to poison before landing a successful attack. Time is of the essence within this ruleset.
|Top 3 Abilities
|Bottom 3 Abilities
|Taunt/Camouflage - Any ability that draws attacks away from your recharging Unit are beneficial - allowing your Unit to attack before being destroyed.
|Stun - If your opponent uses stun, your Unit will not be able to attack. A Unit that uses recharge can only attack every other round - being robbed of a single attack can make all the difference.
Conversely, if you use stun, it may buy your Unit more time to attack!
|Piercing - do not let your 3x damage attack go to waste by ensuring that after destroying armor, residual power attacks the main health stat of your opponent.
|Forcefield - If the giant you seek to destroy has forcefield, be aware that attacks of 5+ will only do 1 damage. This can negate the impact of recharge.
|Strengthen - Add additional health to your Units, allowing your recharging Unit more time to attack!
|Blind/Phase - Ranged/Melee and Magic attacks, respectively, will have reduced accuracy when these abilities are involved. You just might miss that 3x attack.
- Within the Back to Basics ruleset, this Unit loses the recharge ability and will attack each round at normal strength.
No Summoners with Recharge Exist
Units with Recharge:
*Consider using https://monstermarket.io/ to search for Units and Summoners by ability
- Ifrit Rising - Level 1
- Uriel the Purifier - Level 1
- Insidious Warlock - Level 1
- Zyvax Vuul - Level 1
Curious about how to create higher level cards? Learn How to Increase Card Levels by Combining Cards
Before combining, ensure that you have a summoner that can call the Unit forth! Summoning Unit Restrictions
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**Disclaimer: Individuals are solely responsible for gameplay and developing their own unique strategies. Information shared by Splinterlands Tech Support does not guarantee success. Be sure to stay up to date on the introduction of new cards, abilities, and rulesets as they may impact the relevancy of certain information. If you have any questions or suggestions Submit a Request.