"When attacking enemies with Flying, removes the Flying ability and cannot miss."
100% chance to hit flying Units on the first attack
|Top 3 Rulesets
|Bottom 3 Rulesets
|Earthquake - In order to avoid damage each round, your opponent may stack the deck with flying Units. Granting your Units this ability makes it all the more impactful.
|Back to Basics - Units lose all abilities with this ruleset. Consider whether your selection is still useful given that the snare ability will not be used
|Super Sneak - Consider that your opponent may place a flying Unit in the last position - a futile attempt to avoid attacks if Snare is involved!
|Broken Arrows - Many (not all) Units with Snare are ranged attack Units - making them unusable within this ruleset.
|Target Practice - With the snipe ability, your efforts to snare a flying Unit may come to fruition. Your opponent may place a flying Unit strategically in order to draw (and evade) sniping fire.
|Wands Out - Currently, no magic Units with the Snare ability exist. Rendering snare unusable within this ruleset.
|Top 3 Abilities
|Bottom 3 Abilities
|Snipe/Sneak/Opportunity - Combining Snare with targeting abilities can be exceedingly useful if the flying Unit is not in the first position. Your opponent may intersperse their flying Units strategically - particularly if the Earthquake ruleset is involved.
|Cleanse - Snare can be cleansed rendering the ability ineffectual.
|Flying - Nothing will frustrate your opponent like a flying Unit snaring one of their own. Flutter away while your target remains on the ground - wings clipped and helpless.
|Magic Reflect/Return Fire/Thorns - Be sure that your snaring Unit can take the damage they deal out!
|Stun - Prevent Units from attacking once they are snared. This makes it much more difficult for the opposing team to reclaim lost ground, ultimately faltering and failing.
|Snipe - Be sure to strategically place your Unit with snare. If your opponent plays a Unit with snipe, they may take it out of the battle before Snare can be used!
- Review the Attack Accuracy Guide
- When the target Unit gets hit with the Snare ability, that Unit has the Flying ability removed. However, the attacking Unit with Snare will still hit this same Unit 100% of the time, even when the Flying ability is removed.
- Snare can be Cleansed
Summoners with Snare:
Vera Salacia grants all friendly Units the Snare ability. Particularly useful within the Earthquake ruleset where competing teams are more likely to use flying Units to avoid damage each round. Remember to select flying Units within your lineup as well!
Units with Snare:
*Consider using https://monstermarket.io/ to search for Units and Summoners by ability
Curious about how to create higher level cards? Learn How to Increase Card Levels by Combining Cards
Before combining, ensure that you have a summoner that can call the Unit forth! Summoning Units Restrictions
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**Disclaimer: Individuals are solely responsible for gameplay and developing their own unique strategies. Information shared by Splinterlands Tech Support does not guarantee success. Be sure to stay up to date on the introduction of new cards, abilities, and rulesets as they may impact the relevancy of certain information. If you have any questions or suggestions Submit a Request.