Snipe
"Targets the first enemy Unit with Ranged, Magic, or no attack that is not in the first position with Ranged or magic attacks."
If only melee Units remain, the first Unit on the opposing team will be targeted.
Remarkable Interactions
- Units with Snipe cannot target Camouflaged units, even if they have the lowest health.
- Units with Snipe are susceptible to Taunt.
- The Fog of War and Super Sneak rulesets override Snipe.
- Check the Ruleset and Targeting Interactions article for more details.
Notable Rulesets
- Explosive Weaponry: Target the center of your opponent's backline to deal damage to two adjacent Units by pairing Blast and Snipe.
- Armored Up: Use a magic Unit with Snipe to bypass the armor completely and attack the health.
Notable Abilities
- Void Armor - If your opponent plays a Unit or Summoner with Void Armor, your sniping Unit will hit armor before damaging health.
- Magic Reflect/Return Fire - Your sniping Unit will take damage each time an attack is landed. Consider using Reflection Shield when returned damage is imminent.
No Summoners with Snipe Exist
Units with Snipe:
*Consider using https://monstermarket.io/ to search for Units and Summoners by ability
- Child of the Forest - Level 1
- Lava Spider - Level 1
- Silvershield Archers - Level 1
- Magi Necrosi - Level 1
Curious about how to create higher-level cards? Learn How to Increase Card Levels by Combining Cards
Before combining, ensure that you have a Summoner that can call the Unit forth! Summoning Units Restrictions
Useful Links:
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Questions about a specific battle or interaction?
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**Disclaimer: Individuals are solely responsible for gameplay and developing their own unique strategies. Information shared by Splinterlands Tech Support does not guarantee success. Be sure to stay up to date on the introduction of new cards, abilities, and rulesets as they may impact the relevancy of certain information. If you have any questions or suggestions Submit a Request.
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