"Magic attacks can miss this Monster"
Using the same hit/miss calculation as for Melee and Ranged attacks
|Top 3 Rulesets||Bottom 3 Rulesets|
|Wands Out - Magic monsters only can be used - rendering the phase invaluable to victory within this ruleset||Aim True - monsters always hit their targets rendering phase ineffectual.|
|Broken Arrows - Ranged attack monsters can not be used. This increases the likelihood that magic attacks will be used - making Phase all the more useful||Lost Magic - Without magic attacks to dodge, phase will not come into play.|
|Target Practice - All monsters gain the snipe ability. Consider placing your monster with Phase in the second position to draw (and evade) snipe attempts from magic monsters. You can further increase your odds by adding speed and evasive maneuvers such as dodge.||Up Close and Personal - Only melee monsters can be used - eliminating the need for Phase.|
|Top 3 Abilities||Bottom 3 Abilities|
|Swiftness - all friendly monsters have increased speed. This will further prevent your opponent from landing magic attacks||True Strike - If your opponent plays a monster with true strike, they are guaranteed to hit their target neutralizing evasion efforts.|
|Backfire - If an enemy misses this Monster with an attack, the attacker takes 2 damage||Poison - Even if you are able to evade most magic attacks, being struck just once with poison will force your monster to take damage each round.|
|Flying - any ability that aids in the evasion of attacks will benefit your monster with phase.||Evading magic attacks is useful when paired with practically any ability. Consider the rule set when determining whether to include a monster with Phase in your lineup.|
- Review the Attack Accuracy Guide
- Magic Attacks are always guaranteed to hit - unless the Phase ability is in play
Summoners with Phase
Sthispa grants all friendly monsters the Phase ability. Consider using her within magic heavy rule sets - like Wands Out.
Monsters with Phase:
*Consider using https://monstermarket.io/ to search for Monsters and Summoners by ability
- Djinn Oshannus - Level 2
- Coeurl Lurker - Level 2
- Void Dragon - Level 3
- Chaos Agent - Level 6
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Before combining, ensure that you have a summoner that can call the Monster forth! Summoning Monster Restrictions
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**Disclaimer: Individuals are solely responsible for gameplay and developing their own unique strategies. Information shared by Splinterlands Tech Support does not guarantee success. Be sure to stay up to date on the introduction of new cards, abilities, and rulesets as they may impact the relevancy of certain information. If you have any questions or suggestions Submit a Request.
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