"Reduced damage from Magic attacks by 50%."
Attack damage gets halved (rounded up), except attack 1 which deals 0 damage.
|Top 3 Rulesets
|Bottom 3 Rulesets
|Equalizer - With each Unit starting with the same max health, void helps to reduce magic attacks and might provide the edge you need to win.
|Lost Magic - As magic Units are unusable in this ruleset, consider whether your Unit with Void is the best choice for your lineup.
|Wands Out - With only magic Units available for use, reducing the impact of those attacks could be your key to success.
|Up Close and Personal - Only melee Units can be used - eliminating the need for Void.
|Broken Arrows - Ranged attack Units can not be used. This increases the likelihood that magic attacks will be used - making Void all the more useful
|Noxious Fumes - Unless your Unit also has Immunity or is cleansed, it will still take damage from Poison each round.
|Top 3 Abilities
|Bottom 3 Abilities
|Void Armor - magic attacks hit armor before health. Your opponent's magic attacks will fail feebly against your Unit's armor with the help of void.
Knock Out - If your Unit with Void is Stunned, then hit with the Knockout ability, twice the damage will be done. This deadly combination can be enough to take your Unit with Void out.
|Magic Reflect - force your opponent's magic Unit to take damage for dating to attack your Unit.
|Cripple - Units hit with cripple lose 1 point of max health.
|Phase - use Phase to help avoid attacks, and Void to decrease the power of those attacks.
|Weaken - Units granted with the weaken status effect lost 1 point of max health.
- Void does not stack with void
- Void can be paired with Void Armor and Shield to reduce the impact of attacks
Summoners with Void:
With a mana cost of 7, Mimosa Nightshade deals -1 to ranged attack Units on your opponent's team. Void grants your Units reduced damage from Magic attacks. Once activated, affliction prevents your opponent's Units from healing. Mimosa is a valuable asset to any team seeking to show dominance. against ranged and magic/healing reliant teams.
With a mana cost of 6, Immortalis provides the Void and Shatter abilities to all friendly Units while subtracting 1 max health from each Unit on the opponent's team
Units with Void:
*Consider using https://monstermarket.io/ to search for Units and Summoners by ability
Curious about how to create higher level cards? Learn How to Increase Card Levels by Combining Cards
Before combining, ensure that you have a summoner that can call the Unit forth! Summoning Units Restrictions
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**Disclaimer: Individuals are solely responsible for gameplay and developing their own unique strategies. Information shared by Splinterlands Tech Support does not guarantee success. Be sure to stay up to date on the introduction of new cards, abilities, and rulesets as they may impact the relevancy of certain information. If you have any questions or suggestions Submit a Request.