Return Fire
"Returns 50% of damage to attacker (rounded up) when hit by a ranged attack."
Damage returned is equal to the damage of the attacker divided by 2, rounded up.
Remarkable Interactions
- When paired with Magic Reflect and Thorns, you can create a trifecta of returned damage to your opponent!
- Blast is not triggered when Return Fire hits your opponent. However, Blast Damage from Return Fire
- Counter Blasphemy of Uul with Return Fire!
Notable Modifiers
- Up to Eleven: With Amplify, attackers will receive increased damage from Return Fire
- Aim True: Melee and ranged attack units will always hit their target - triggering the Return Fire ability when ranged attacks land.
- Going the Distance: With only Ranged units available, ensure that your opponent takes damage from ranged attacks. Consider using Deflect to protect your ranged cards from this
Notable Abilities
- Reflection Shield - If your opponent plays a unit with the deflect ability, be aware that they will not take damage from Corrosive Ward, Magic Reflect, or Thorns.
- Shield - Shield reduces Melee and Ranged attacks by 50%, rounded up. If played by your opponent, Shield will reduce damage returned from Return Fire.
Summoners with Return Fire:
With a mana cost of 4, Ilthain provides Return Fire and +1 speed. She devastates ranged attack-reliant teams!
Lir Deepswimmer adds +2 armor, the Return Fire ability, and Blind. At a mana cost of 7, this card is particularly useful with Modifiers where the likelihood that your opponents will use ranged attack units (Lost Magic, Keep Your Distance).
Units with Return Fire:
*Consider using https://monstermarket.io/ to search for Units and Summoners by ability
- Centauri Mage - Level 1
- Phantasm - Level 5
- Ever Hungry Skull - Level 10
- Time Meddler - Level 6
Curious about how to create higher-level cards? Learn How to Increase Card Levels by Combining Cards
Before combining, ensure that you have a Summoner that can call the Unit forth! Summoning Units Restrictions
Useful Links:
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