Mimic
“At the beginning of round 2 and each following round, gain a random ability from the enemy team. 25% chance to gain a random ability from an attacker when hit. Dispel removes one mimicked ability in the order they were gained. Debilitations, Targeting abilities, Ambush, Weapons Training, Flank, Reach, Charge, and Taunt cannot be mimicked.”
Remarkable Interactions
- Abilities gained by Units with Mimic are instantly available for use.
- Abilities gained by Mimic can be dispelled one at a time in the order they were gained. Beware multiple dispellers!
- When Immunity is Mimicked, a Cleanse action occurs and negative status effects are cleared.
- Upon Resurrect or Rebirth, Units with Mimic will lose all previously Mimicked abilities.
Notable Rulesets
- Fog of War: Keep your Unit with Mimic well protected and hidden while gaining abilities all the while, waiting for their turn to strike!
The first Unit with Mimic is part of the Rebellion Reward Set. See the announcement for more details: https://hive.blog/hive-13323/@splinterlands/reward-cards-update
Questions about a specific battle or interaction?
Reach out to tech support! How Do I Request Clarification About a Battle from Tech Support?
**Disclaimer: Individuals are solely responsible for gameplay and developing their own unique strategies. Information shared by Splinterlands Tech Support does not guarantee success. Be sure to stay up to date on the introduction of new cards, abilities, and rulesets as they may impact the relevancy of certain information. If you have any questions or suggestions Submit a Request.
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