Abilities introduced with Conclave Arcana
| Units that share a bloodline with this archon can be summoned from any element and gain the linked ability. | ||
| Bloodline Tribute | When defeated, all allied units of the same bloodline gain +1 health, speed, and armor and +1 power for each shared attack type. | |
| Empower | While not revealed, this unit and adjacent units gain +1 Power. | |
| Once per game blocks enemy Rebirth, Resurrect, Resurgence, or Soul Siphon, unless that unit has Last Word. | ||
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Invigorate |
Allied units can not be Exhausted. |
| Provides immunity to Final Rest (allied and enemy abilities that trigger on defeat cannot activate). | ||
| +1 power when damaged by Poisoned or Burning, or hit by an ally. | ||
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Pinpoint |
Allied sneak attacks can not miss. |
| Each successful attack also deals 1 damage to adjacent allied units. | ||
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Reflexes |
After the first successful attack by an attacker against this unit, all subsequent attacks from that unit miss for the rest of the round. |
| If an attack's damage would be reduced by Void, Shield, or the target unit has Forcefield, it deals true damage +1 instead. | ||
| Self-resurrects once per battle with 100% health and armor. All magic debuffs are removed, and all magic buffs are reapplied. Skips turn. Deals 1 physical damage to all units. | ||
| Each round applies Revealed to a Camouflaged enemy unit. Revealed units can be targeted by direct attacks. | ||
| Treated as all bloodlines. |
Abilities introduced with Escalation
| Apex Strike | Targets the enemy unit with the most power. | |
| Bloodline Pact | Allied units that share this unit's bloodline gain +1 power when any of them defeats an enemy and take 1 true damage when any of them is defeated. If this unit is defeated, allied units that share its bloodline take 2 damage and lose all power gained from this ability. | |
| Bulwark | When in the first position, -2 power, +8 health, and +8 armor. | |
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Decoy |
Draws the attacks of enemy units with Snipe, Apex Strike, and Opportunity unless an allied taunt unit is present. Does not affect enemy units in the first position. |
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| Determined | Once per round after missing an attack, makes a second attack against the same target. |
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Flame Fed |
When Burning, instead of losing health, gains +1 health and max health at the beginning of each round. |
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Kindred Will & Kindred Spirit |
Adjacent units with Kindred Will & Kindred Spirit gain the specified abilities.
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Reprisal |
If an enemy unit deals more than 5 damage in a round, it gains Taunt and, if camouflaged, is Revealed. | |
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Shadow Focus |
When in the last position, gains Camouflage, cannot attack, and all allied units gain +1 Power and Determined. |





