Weary
“At the beginning of round 1, Weary units have a 10% chance to become Exhausted. This chance increases by 10% every round, up to a maximum of 80%. Exhausted units skip their turn and cannot Retaliate.”
Remarkable Interactions
- Attack Accuracy rules apply to Weary units. Attacks are not guaranteed to hit unless True Strike is in play!
- Exhausted units can evade attacks as usual.
- If Retaliate is in play, exhausted units will skip their turn and cannot Retaliate.
- Exhausted units will not heal.
- Use Flank to protect your Weary unit - give them time to fight through the exhaustion and attack.
- Weary is a Debilitation.
- Heloise the Hollow's ability Soul Siphon leaves friendly units Weary.
Notable Modifiers
- Melee Mayhem: With melee units able to attack from any position, keep your Weary unit alive long enough to attack!
Units with Weary
Halfling Refugee is the first unit with Weary as part of the Rebellion Reward Set. With 5 melee attack and Heal at max level, does the 1 mana cost offset the potential downside of Weary? You be the judge!
Elanor Bravefoot is the first unit with the Blasphemy of Uul. A neutral unit, play with a multi-element archon to maximize the number of fiends you can call to your aid! Play Elanor at max level with Weary and Strengthen! Learn more about the promotional event here! https://peakd.com/hive-13323/@splinterlands/announcing-the-hall-of-legends-promo-event-and-a-brand-new-voucher-shop
Questions about a specific battle or interaction?
Reach out to tech support! How Do I Request Clarification About a Battle from Tech Support?
**Disclaimer: Individuals are solely responsible for gameplay and developing their own unique strategies. Information shared by Splinterlands Tech Support does not guarantee success. Be sure to stay up to date on the introduction of new cards, abilities, and Modifiers as they may impact the relevancy of certain information. If you have any questions or suggestions Submit a Request.
Comments
0 comments
Article is closed for comments.