Electrified
“Deals 1 damage to all allied units at the beginning of round 2 and each following round.”
Remarkable Interactions
- Damage from Electrified begins at the beginning of round 2 even if Ambush is in play.
- Units with Electrified also zap themselves.
- Units with Electrified must be alive to zap the friendly team.
- Nothing protects against Electrified. Shield, Immunity, and Reflection Shield have no impact on damage taken.
- Electrified cannot be cleansed.
- Units can be healed after taking damage from Electrified. Stack your team with front and backline healers via Corrupted Healing, Tank Heal, and Triage.
- Electrified is a Debilitation and causes friendly units to be "zapped".
- Electrified will still impact the team even if the unit with Electrified is Stunned.
Notable Rulesets
- Equalizer: When is damage worth it? When your backline can survive it! Deal out maximum damage to your opponent swiftly before damage from Electrified catches up with you!
- What Doesn’t Kill You: Trigger Enrage early with Electrified! Boost your team’s speed and melee attacks by 1.5x!
The first unit with Electrified is part of the Rebellion Reward Set. See the announcement for more details: https://hive.blog/hive-13323/@splinterlands/reward-cards-update
Questions about a specific battle or interaction?
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**Disclaimer: Individuals are solely responsible for gameplay and developing their own unique strategies. Information shared by Splinterlands Tech Support does not guarantee success. Be sure to stay up to date on the introduction of new cards, abilities, and rulesets as they may impact the relevancy of certain information. If you have any questions or suggestions Submit a Request.
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