There are 13 pack types on Splinterlands, 11 tradeable and 2 non-tradeable. Pull rates vary based on pack type and potion usage.
Gladius Cases are non-transferable. |
Conclave Arcana Starter Packs are Non-tradeable |
Non-Conclave Arcana Pull Rates
Each card you reveal has the following base probabilities for rarity:
- Commons: 75.2%
- Rares: 20%
- Epics: 4%
- Legendaries: 0.8%
Each card has another 2% chance of turning into a gold foil once opened. Packs are guaranteed to contain at least one rare or higher for every pack opened. Using potions (non-mandatory) will increase the chances of receiving a legendary or gold foil card.
Legendary Potion increases the drop rates of legendary cards from 0.8% to 1.6%, and Alchemy Potions double the gold card drop rate. One potion is applied to each card, so you will need 5 potions of each type per pack.
You can use a cool tool from Peakmonsters to estimate your pack openings by pack type/edition with or without potions HERE
Conclave Arcana Pull Rates
- Review the Official Announcement post: https://peakd.com/hive-13323/@splinterlands/introducing-conclave-arcana
Conclave Arcana comes with 3 all-new pack types in addition to the usual standard pack. Let's take a closer look at the pull rates for each pack:
Starter Packs
Each Starter Pack contains 5 cards from the Conclave Arcana set with one guaranteed Rare card. Starter packs only contain Regular Foil Common and Rare cards with the following chances:
- Common: 80%
- Rare: 20%
Potions cannot be used in these packs.
Standard Packs
Standard packs offer a mix of 5 cards from the Conclave Arcana set, with one guaranteed to be Rare or better. The odds by rarity and foil of each card in the pack are shown below and remain the same as in previous sets.
- Common: 75.2%
- Rare: 20%
- Epic: 4%
- Legendary: 0.8%
- Gold Foil: 2%
- Black Foil: 0.025% (1 in 4,000 cards or 1 in 800 packs)
Legendary Potions double your chances of pulling Epic or Legendary cards, while Alchemy Potions double your chances of pulling Gold Foils. Midnight potions double the chances of pulling Black Foils.
Alchemy Packs
Alchemy packs have the same card rarity and Gold Foil as standard packs, except they contain one guaranteed Gold Foil.
- Common: 75.2%
- Rare: 20%
- Epic: 4%
- Legendary: 0.8%
- Gold Foil: 2%
- Black Foil: 0.25% (1 in 400 cards or 1 in 80 packs)
* If a Black Foil is pulled, it will override and replace the guaranteed Gold Foil.
Alchemy Potions double your chances of pulling Gold Foils for the other four cards, while Legendary Potions double your chances of any card being Epic or Legendary, including your guaranteed Gold Foil!
* Only four Alchemy Potions are used for each opening, as one card is guaranteed to be gold foil.
Legendary Packs
Legendary packs have the same card rarity and Gold Foil as standard packs, except they contain one guaranteed Legendary card.
- Common: 75.2%
- Rare: 20%
- Epic: 4%
- Legendary: 0.8%
- Gold Foil: 2%
- Black Foil: 0.125% (1 in 800 cards or 1 in 160 packs)
Legendary Potions double your chances of pulling Epic or Legendary cards with the other four cards, while Alchemy Potions double your chances of any card being Gold Foil, including your guaranteed Legendary card!
*Only four Legendary Potions are used for each opening, as one card is guaranteed to be Legendary.
Archon Drop Rates
The archon drop rates are the same as the unit drop rates of their rarity, for example, legendary archon Brave Tofu has the same chance of dropping as a legendary unit such as Bera Dalin. The only reason it may seem like archons have a lower drop rate chance is because there are more Units of that rarity than there are archons, so there is a higher chance of getting a Unit of that rarity.
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