Splinterbites are tidbits of information about Splinterlands. They are visible on the Seeking Enemy screen before team creation. View the full list of Splinterbites below:
Gameplay and General Information Splinterbites
- Amplify doesn't stack.
- Divine Shield doesn't stack.
- Join our Telegram community at t.me/splinterlandsHQ.
- Follow us on Facebook at facebook.com/officialsplinterlands.
- In the Heavy Hitters modifier, use more Stun!
- Divine Shield absorbs all damage... except poison damage.
- Check out the Splinterlands NFT marketplace at splintertalk.io/nfts.
- Don't just mindlessly click... you might accidentally surrender!
- Discover the lore of the Splinterverse at splinterlore.com.
- Pick up some sweet Splinterlands swag at blockstyle.io/collections/splinterlands.
- The Piercing, Giant Killer, Knock Out, Oppress, Fury, Snare and Recharge abilities are applied to Blast damage.
- If your opponent uses high-damage attacks, counter with Forcefield.
- Watch each league’s Top Battles to learn new strategies.
- Low-health units are vulnerable to Opportunity. Remember to protect them.
- If your opponent uses ranged attackers, counter with Return Fire.
- Owning Splinterlands cards isn't an investment; it's a way of life.
- New to Splinterlands? Enroll in the War Mage Academy to get a better understanding of the basics.
- Units with Recharge attack every other round but deal triple damage.
- Repair does nothing for units that were unarmored to begin with.
- Sometimes the easiest way to win is to outlast your enemy.
- Trample works amazingly well when your first two attackers have it.
- In the Equal Opportunity modifier, the Sneak and Snipe abilities override Opportunity.
- In the Equal Opportunity modifier, units with low health won't last long.
- If your opponent uses Thorns or Retaliate, use magic and ranged attacks.
- Most snipers are ranged, most sneakers are melee. Exceptions can be devastating.
- Blockchains and NFTs supercharge collectibles by adding unmatched security and provable ownership.
- Sometimes you have to sell cards you like to buy cards you need.
- Affliction has a 50% chance of landing. Use it to counter healing abilities.
- Dispel removes positive status effects from the target even if it has Immunity.
- At lower levels, Heal in the first position can go a long way.
- Magic Reflect reflects half the damage dealt by a magic attack, rounded up.
- Bookmark splintercards.com/abilities.html for a quick reference of abilities and which units have them.
- Return Fire returns half the damage dealt by a ranged attack, rounded up.
- Neutral cards are especially useful because you can use them with any element.
- If your opponent uses a unit with no attack, counter it with Oppress.
- Heal, Tank Heal, and Triage restore one-third of their target's maximum health, rounded down.
- When using Resurrect, position your units so it’s not wasted on a filler card.
- Don't underestimate units with no attack; they can be incredibly useful in certain situations.
- Have you checked the market lately? You never know when you'll find a bargain.
- Stun doesn't doesn't affect most passive and non-turned-based abilities; retaliate is the only exception.
- Only combine enough cards to reach the level you want. Otherwise, you're just wasting them.
- The Protect and Repair abilities excel in both the Lost Magic and Weak Magic modifiers.
- In the Up Close & Personal modifier, Thorns can be a game changer. —giemo
- Combined, the Protect and Repair abilities make an excellent defense against melee and ranged attacks.
- Abilities that buff all allies—or debuff every enemy—are usually worth the mana cost.
- If your healing abilities aren't having any effect, check your debuffs. There's always an explanation.
- The most seasoned Splinterlands players have more than 100,000 battles! How many do you have?
- monstermarket.io gives cash back on all purchases.
- You can use PayPal or some cryptocurrencies to buy Credits.
- In Bronze League and above, you'll earn Glint & Splintershards (SPS) with every ranked battle win.
- Check the Trending Posts on Splintertalk.io regularly for Splinterlands news, lore, strategy, analysis, and more.
- Max level cards receive a 5% bonus to their collection power and burn value. —kalmere
- Don't forget to use archons with the lowest mana cost possible in the Silenced archons modifier.
- When used together, Rust, Frailty, and Redemption can be devastating in low mana battles. —adonisabril
- Most legendary archons have multiple abilities, but they are scarce and cost more mana to use.
- Stun has a 50% chance of landing. Combining it with Knockout makes for a lethal combination.
- A unit with both Blast and Snare will apply Snare to flying enemies adjacent to its target.
- Blind reduces the accuracy of melee and ranged attacks by 15%... unless the attacker has True Strike.
- Dodge reduces the accuracy of melee and ranged attacks by 25%... unless the attacker has True Strike.
- Beware of Magic Reflect. The more powerful a unit's magic attack, the more damage gets reflected back.
- Retaliate will trigger 50% of the time and can chain if both attacker and target have it.
- Units with Shield take no damage from Redemption and only 1 damage from Thorns, Backfire, and Earthquake.
- Transactions on the Hive blockchain are fast and free.
- Sometimes when a card's level increases and it gains a new ability, some of its stats decrease.
- If you want an in-depth understanding of Splinterlands and its ecosystem, read the White Paper at docs.splinterlands.com.
- You can watch your battles unfold at 4 different speeds, ranging from very slow to incredibly fast.
- It's easy to buy Credits if you link an external wallet, so be sure to link yours!
- Inspire stacks. If two or more of your units have it, your melee attacks will be devastating.
- A debuff that stacks will never reduce a unit's health, power, attack, or speed to less than 1.
- In the Up Close & Personal modifier, certain melee attackers can deal ranged or magic damage as well.
- When combined with Snipe, Scattershot, or Opportunity, Blast can do additional damage to two enemies instead of one.
- Even if Divine Shield absorbs an attack, Thorns, Return Fire, and Magic Reflect will still damage the attacker.
- When a unit is resurrected, it's brought back to life with 1 health... and all of its armor.
- Try putting a unit with taunt in the back row to spread out your opponent's damage. —dolmer
- Almost everything you do in Splinterlands is a blockchain transaction, but there's nary a gas fee in sight.
- Melee attackers generally only attack from the first position, although there are several exceptions. Learn those exceptions well.
- You have a set amount of time to draft your team and pick your tactics. Take your time and use it well.
- Position a unit with Silence so it survives long enough for you to defeat a few magic attackers.
- When you win, you win Glint & Splintershards (SPS), but when you lose, all you lose is a bit of pride.
- In the Melee Mayhem modifier, combine Thorns and Amplify to cause some serious pain every time your opponent attacks.
- In the Super Sneak modifier, a unit with Reach in the second position will still attack the front row.
- Frailty reduces the health of all enemy units by 1... but it won't reduce it to less than that!
- Place units with Life Leech in the back row and protect them well so they can build up health.
- Units with Fortify add 1 health to all allies, while Swiftness adds 1 speed. Both of these abilities stack.
- Void, Void Armor, Phase, and Magic Reflect are great counters against a team that is heavy on magic attacks.
- Units with Snare will never miss when attacking a unit with Flying.
- Combine cards of the same type to level them. Higher level cards have higher stats and gain new abilities.
- Missing an attack—or being missed—can be as game changing as landing an attack... sometimes even more so.
- Splinterlands is easy to learn but difficult to master. The different card combinations, strategies, and synergies are nearly endless.
- http://baronstoolbox.com provides additional guild and land management functionality, as well as the ability to view players' in-game assets and battle stats.
- Click any player's in-game name on the BATTLE! page, and you can view their stats, cards, battles, and more.
- First, learn how to win. Then figure out how to maximize your earnings through bonuses, potions, discounts, and more.
- If you follow @splinterlands on X, you'll be the first to hear the latest news about all things Splinterlands.
- If other players have given you gifts, pay it forward from time to time. We love our generous community.
- You can transfer in-game titles to other players, but if you want one, you'll probably pay a hefty price.
- Players with a linked WAX wallet can easily transfer their cards and other tokens to and from the WAX blockchain.
- Learn the best strategies for the cards in your collection and level them up before adding too many new ones.
- In the Stampede modifier, Trample will trigger multiple times if multiple enemies are destroyed. High health and speed are key.
- If a unit with Retaliate is dealt a killing blow, there's still a 50% chance it retaliates before it is destroyed.
- In the Equal Opportunity and Explosive Weaponry modifiers, Double Strike can wreak havoc on an opponent's back row. —jesterago
- Slow reduces the speed of all enemies by 1. Try stacking it to bring your opponent's attacks to a crawl.
- If you want to sell a card immediately, check the bids on peakmonsters.com and list it for the lowest bid.
- Use the Share Battle link in your BATTLE LOG to share your nail-biters, epic wins, and roflstomps with the world.
- In the Blast modifier, think high speed and high damage to defeat your opponent's units before they can attack. —nemesis-10101
- Cards with Life Leech and Scavenger generally begin with less health, so they can be particularly effective in the Equalizer modifier.
- Flying reduces the accuracy of melee and ranged attacks by 25%... unless the attacker also has Flying or has True Strike.
- Use a magic, ranged, or no-attack unit with high health in the second position to protect against Snipe. —kingsnorky
- Don't write off a card as useless. Every one has a situation it's perfect for. See if you can find it.
- The Halfling Alchemist card and its Halving ability were released as a special promotion in honor of the 2020 Bitcoin halving.
- Splinterlands initially released as Steem Monsters on May 26, 2018, making it one of the first games to use player-owned NFTs.
- Magic attackers can attack from any position, including the front, but they are generally less powerful than melee and ranged attackers.
- Rules of combat, mana cap, active elements, and your opponent's recently played teams: pay attention to these when building your team.
- Have you checked the price of booster packs on the secondary market lately? You never know when you'll find a bargain.
- Have you checked upcoming tournaments? Splinterlands has rewarded millions of U.S. dollars in tournament prizes. Some of that could be yours.
- Every round, the Earthquake modifier deals 2 melee damage to non-flying units, but if they have Shield, they only take 1 damage.
- In the Reverse Speed modifier, units with the lowest speed go first... and have the highest chance of evading an opponent's attack.
- When combined, Flying, Dodge, and Blind reduce the accuracy of melee and ranged attacks by 65%... unless the attacker has True Strike.
- Units with Protect add 2 armor to all allies, while Rust subtracts 2 armor from all enemies. Both of these abilities stack.
- Want to buy out-of-print booster packs like Alpha, Beta, Untamed, and others? Find them at the in-game market and on decentralized exchanges like tribaldex.com, hive-engine.com, and wax.atomichub.io.
- Splinterlands uses smart contracts on the blockchain to manage delegation of cards. That's why it's so easy to rent cards.
- An attacker with high speed, Trample, and Piercing in the first position can lead to some of the quickest victories in Splinterlands.
- Positioning of your team on the battlefield can be just as important as the level of your cards—sometimes even more so.
- Sometimes with enough healing, you need very little attack to pull off a win. Sometimes none at all will do the trick.
- When playing cards with low speed, always consider their health. You don't want them dying before they have a chance to attack.
- Melee and ranged attackers will have a hard time hitting a target with a higher speed and the Dodge and Flying abilities.
- For Live Tournaments, players must be registered and check in prior to the start of the event to be eligible to participate.
- In low mana battles, a unit with Thorns and lots of health can be devastating if your opponent uses melee attackers. —nemesis-10101
- In the Aim True modifier, attackers always hit their target, which makes abilities like Dodge, Blind, Phase, and True Strike useless.
- Try to gain as much health as possible from the Equalizer modifier. It might just give you the edge you need to win.
- In the Healed Out modifier, units and archons with affliction and healing abilities are useless. However, Repair, Life Leech, and Scavenge still work.
- When a unit with Redemption is destroyed, it deals 1 melee damage to all enemies. Armor, Shield, and Divine Shield will absorb its damage.
- Units with Opportunity will target the enemy with the lowest health. Distract them with a Chaos Legion fiend. —uchti
- Unless they have the Close Range ability or the Close Range modifier is in effect, ranged attackers cannot attack from the first position.
- Remember, the winner isn't the one who deals the most damage; the winner is the one who's still standing when the dust settles.
- Every card has a story behind it. Splinterlands lore runs deep and contains countless tales, many of which have yet to be told. Learn more at lore.splinterlands.com
- You can buy in-game assets like booster packs, land, totems and totem fragments, titles, and more at Splinterlands in-game market. You can also purchase Dark Energy Crystals, Splintershards, and more on decentralized exchanges like tribaldex.com and hive-engine.com.
- Splinterlands is a great game to live stream with an audience... as long as you're prepared to be told what you're doing wrong!
- Each time an attacker with the Cripple ability hits, its target loses one max health... which also reduces how much it gets healed.
- It helps to have a diverse collection; you never know what new abilities and modifiers will be added to the game in the future.
- Be wary of using Blast in the What Doesn’t Kill You modifier; you can enrage multiple enemies, which might give your opponent an advantage. —hanam1
- When a unit with Halving hits a melee, ranged, or magic attacker, it cuts their damage in half, rounded down. This ability doesn't stack.
- Sneak, Snipe, and Opportunity are great for taking out your opponent's back row, but be careful about spreading your damage too thin. —davel22
- Each Resurrect ability only triggers once per battle, but if more than one unit or archon has it, it can be used multiple times.
- As cards are burned and combined, the circulating supply of older cards continues to decrease, making them scarcer, harder to get... and more valuable.
- Speed is an often overlooked stat, but if you can kill a monster before it attacks, you've already gained a huge advantage. —giemo
- Popular strategies are always shifting and evolving. Try creating your own, and don't assume ones that worked before will still work in the future.
- Generate your end-of-season report card at splinterstats.net and post it at peakd.com/created/splinterstats... and see what insights you can glean from what other players post.
- It's easy to create Splinterlands tournaments, and they're a great way to promote a company, project, or release to the right kind of crowd.
- Demoralize, Headwinds, and Silence reduce the damage of the different types of attacks. These abilities stack and, when used wisely, can be game changers.
- There's a handy chart that shows the burn value and collection power of cards by rarity, edition, and foil type. Find it at https://docs.splinterlands.com/dark-energy-crystals/burning-cards.
- Converting cards into Dark Energy Crystals, Glint, or Merits — also known as burning them — is permanent. So is combining cards to level them. Consider carefully before doing either.
- In guild Brawls, Home Team units go first when there's a tie in turn order if their Barracks is upgraded to level 1 or higher.
- Land is part of a huge expansion that will grant owners the ability to mint their own spell cards for use in battles.
- When you use a unit with high health in the Equalizer modifier, your enemy can benefit just as much as you... and maybe more. Be careful.
- In the Noxious Fumes modifier, Cleanse and Resurrect will remove poison for the rest of the battle, while units with Immunity won't be affected at all.
- Giant Killer deals double damage against targets that cost 10 or more mana. It can be a game changer in battles with a high mana cap.
- Gold Foil cards start at a higher level, and you need to combine less to level them. Learn more in the STATS tab of each card.
- Guilds are a team effort. Everyone needs to contribute Guild Power on a regular basis to level buildings and get the best bonuses and rewards.
- At the Enemy Found screen, you can see your opponent's five most recently played teams. Don't take too much time, though; the countdown is already running!
- Join the Splinterlands Discord server at discord.gg/splinterlands, where you'll find information about upcoming events, official updates, tech support, and a thriving community passionate about everything Splinterlands.
- You can market your brand or product in a unique way by hosting a tournament on Splinterlands. Click Tournaments in the Play section of the header menu to learn more.
- When you transfer a Splinterlands card to the WAX blockchain, it generates a new WAX mint number because it's minted as a new NFT on a different blockchain.
- When a unit with Last Stand is the only one remaining, all of its stats increase by 50%, rounded down. Sometimes, that's all it takes to win.
- Scattershot will target a random enemy and isn't affected by Taunt or Camouflage.
- If you have cards you don't play, you can either sell them or rent them for Dark Energy Crystals, then use your earnings to level your favorites.
- Use the best team for the job, regardless of the mana cap. Sometimes a 25 mana team can win a battle that has a 99 mana cap.
- To find your non-card items (e.g., titles, coins, land, totems, packs, potions, vouchers, etc.), click Items in the header menu, then click the Other tab next to Cards.
- The Alpha edition booster packs were released in May 2018 and sold out four months later... but you can still buy them on the secondary market today.
- If a unit has Phase, not only can it evade magic attacks, but abilities like Dodge, Blind, and Flying will also reduce the accuracy of magic attacks.
- Use the Protect ability in the Armored Up modifier to create an extra strong layer of armor. If your opponent does the same, use Shatter to destroy it.
- A Flying team helps in the Earthquake modifier, but there are other ways to win. Try using units with healing abilities, Shield, Snare, and high health and damage.
- Most units with Sneak have melee attacks, and very few have magic attacks, so it helps to put units with armor in the rearmost positions of the battlefield.
- No matter how skilled you are, you can't control what cards your opponents play or the order they play them in. Victory is never certain... neither is defeat.
- Brawls are large-scale tournaments that pit guilds against each other, competing for Crowns to increase the level of their buildings and Merits to purchase Gladiator cards. You’ll earn Splintershards for competing, too.
- Credits are always valued at 1,000 Credits = $1 USD. This means that, no matter what happens in crypto markets, the value of your Credits remains the same.
- Want specific cards to improve your win rate? Consider renting! The power of blockchain makes it secure and easy.
- You don't have to submit your battles for a Brawl or Anytime Tournament all at once. Take your time, one battle at a time, and you'll do great!
- If an attacker misses a target with Backfire, they'll take 2 damage. Increase the odds of it triggering by combining it with Slow, Blind, Dodge, Swiftness, and Flying.
- The Chaos Legion's fiends can serve as zero-mana meat shields when placed strategically on the battlefield. They're especially useful in the Holy Protection and Equalizer modifiers.
- Units with Camouflage can't be targeted unless they're in the first position... but they can still take damage from other abilities like Blast, Trample, Thorns, Magic Reflect, Scattershot, and Return Fire.
- Magic attacks deal half damage to units with Void, rounded up... except attacks that deal 1 damage, which are useless. This includes damage dealt by Magic Reflect as well.
- It doesn't matter how long you take a break from the game. A week or a year, your assets will be safe in your HIVE wallet until you return!
- Legendary cards are scarce and usually more expensive on the secondary market. However, it takes fewer to level them, and they typically have more abilities and better stats than lower rarity cards.
- Melee, then magic, then ranged. Rarely should this order be changed. Make sure you have enough of each in your collection, and level the ones that help you win.
- If you skip to the results of a battle and the outcome surprises you, you can go back and watch it to find out what worked... or what didn't.
- Unless the target has the Phase ability, magic attacks never miss, which makes them especially effective against opponents with high speed and evasive abilities like Dodge, Blind, and Flying.
- In the Reverse Speed modifier, Slow will buff your enemy's team, while Swiftness will debuff yours. Enrage, Bloodlust, and Last Stand will debuff a unit's speed when activated as well.
- Vouchers are an in-game currency you can use to buy exclusive items from the Voucher Shop. Get them as an airdrop for staking SPS or owning validator licenses. In the Voucher Trade Hub, you can exchange Vouchers for DEC (and vice versa), or you can add them to the VOUCHER-DEC liquidity pool to earn rewards.
- All attackers that are able will target a unit with Taunt. Think carefully about where you position it on the battlefield; the wrong choice might hurt you instead of help.
- Check the in-game market daily; it's an important part of Splinterlands. Third-party marketplaces like peakmonsters.com and monstermarket.io also provide added functionality for buying, selling, renting, and bidding on cards.
- When browsing the in-game market, always pay attention to a card's Number Listed and Circulation, which tell you how many are for sale and the total number in existence, respectively.
- The Poison ability will trigger 50% of the time. Once applied, it deals 2 damage at the beginning of every round. Armor, Void, and Divine Shield don't protect against it.
- Not only does speed determine the order in which units take their turn, but melee and ranged attackers also have a 10% chance to miss for every point of speed difference.
- Life Leech increases the attacker's health by half the damage dealt, rounded up. If the target is destroyed, the life leeched will be proportional to health lost rather than potential damage dealt.
- Melee and ranged attacks deal half damage to units with Shield, rounded up... except attacks that deal 1 damage, which are useless. This includes damage dealt by Return Fire as well.
- Once a Reward card finishes its print run, you won't find it in the Glint Shop anymore. The only way to get it will be from other players on the secondary market.
- Some archons give stat buffs, some debuff the enemy's team, and others grant or use abilities of their own. Alternately, you can use an Archon with no abilities to preserve mana.
- Archons with no abilities are especially useful in the Silenced archons modifier.
- When a unit with Trample kills its target, it will immediately attack the next enemy behind it. If it uses Sneak, Snipe, or Opportunity to kill the rearmost enemy, Trample does nothing.
- Be sure to share your affiliate link with your friends and followers. You'll receive 5% of the lifetime purchases of booster packs and potions they make using Credits in the in-game store.
- For added security, you can lock your cards for up to thirty days. Locked cards can't be transferred, burned, or sold. You can still use them for battles, rent, and leasing, though.
- Depending on your opponent's strategy, abilities, and the modifier, an off-tank can be extremely useful. Try using one in the second position or even at the back of the battlefield. —kingsnorky
- Level archons first. The level of your archons determines the maximum level of the other cards you play on the battlefield, so it's a good idea to level an Archon of every element.
- When a unit with Enrage has less than 100% health, it gains 50% speed and melee attack, rounded up... but if it's healed to full health, it will no longer have Enrage.
- In the Equalizer modifier, use units with low mana cost, low health, and high attack; you'll get a lot more for the mana. Healing and other defensive abilities can be useful as well.
- Protect, Repair, Piercing, Shatter, and Rust are useless in the Unprotected modifier. Try using a unit with high health in the first position, as well as abilities like Shield, Heal, and Tank Heal.
- No matter how powerful an attack, the first time it hits a unit with Divine Shield, it does 0 damage. In the right circumstances, it can turn a battle around completely. —giemo
- The Thorns ability can be effective both in the front and at the back of the battlefield. Try it if your back row keeps getting clobbered by melee attackers with Sneak and Opportunity.
- Buffs increase the stats of, or apply positive effects to, your team. Debuffs decrease the stats of, or apply negative effects to, your opponent. In the right circumstances, both can be equally important.
- Deathblow deals double damage if the target is the only unit left on the enemy team. Use it to counter Last Stand and that pesky unit with Heal that refuses to die.
- Splinterlands cards are non-fungible tokens secured by the Hive blockchain. Unlike typical online games, once you buy them, you own them, and you can easily sell, rent, lease, or transfer them whenever you want.
- Some abilities can have unexpected results when combined with other abilities. Understanding how they counteract and interact with each other—and with different modifiers—will play a big part in determining victory or defeat.
- Once you submit your team, your work is done. You can skip to the results and see if you won, but it's better to watch the battle and learn what worked and what didn't.
- In the in-game market, a card's $/CC price is its total price divided by the number of cards that have been combined to level it. The lower the $/CC price, the better the bargain.
- Have a company or project you'd like to promote through Splinterlands? Reach out to our team. We have tons of unique options, from tournaments to collaborative crossovers... and so much more!
- A unit with Bloodlust gets +1 to all stats whenever it lands the killing blow on an enemy. This includes enemies defeated by abilities like Blast, Thorns, Magic Reflect, Return Fire, Retaliate, and Poison.
- In the Melee Mayhem modifier, Sneak and Opportunity still take precedence. Try using archons and units that increase or decrease melee power, a unit with armor in the first position, and abilities like Thorns, Demoralize, and Retaliate.
- Every round, the Earthquake modifier deals 2 melee damage to non-flying units. The Noxious Fumes modifier deals 2 damage as well. Combined, they make for a quick battle. Think Cleanse, Immunity, Flying, Shield, and high health.
- Magic Reflect reflects Blast damage from magic attacks, while Return Fire returns Blast damage from ranged attacks. Used strategically, these abilities can decimate an opponent. Thorns, however, isn't triggered by Blast damage from melee attacks.
- Joining a guild is a great way to make friends in the Splinterlands community. You'll also earn bonus Glint during ranked battles, Merits to purchase gladiator cards, Splintershards, and more! —kotenoke
- Join the Splinterlands team for their regularly scheduled Town Hall, where they discuss upcoming events and releases, answer community questions, and more. Check out the Events button at the top of the Discord server at discord.gg/splinterlands.
- Units with Scavenger gain health when another unit is defeated on either side. They can be especially powerful in the Noxious Fumes and Earthquake modifiers, both of which usually lead to many quick deaths. —uchti
- Cleanse removes all magic debuffs from the friendly unit in the first position, while Dispel removes all magic buffs from the target; knowing exactly which abilities they counter is the key.
- If you need Dark Energy Crystals fast, you can burn your non-soulbound cards to convert them to DEC. Keep in mind, though, those same cards might be worth much, much more in the not too distant future.
- When opening packs, Legendary and Alchemy Potions will double your chance of flipping a legendary or Gold Foil card, respectively. They're applied automatically, so make sure you have five of each for every pack you open!
- Submit your artwork in the weekly Splinterlands Art Contest. Winners get in-game rewards, a chance to mint their art as NFTs, and featured on splinterlore.com and the official Splinterlands Instagram account. Find the contests at splintertalk.io/@splinterlands.
- In an Anytime Tournament, players select and submit their teams for each round whenever it's convenient for them. When the round is over, players are ranked and a certain number go on to the next round.
- You can host a Live Tournament through the Splinterlands Events interface or a third-party website (e.g., challonge.com) using in-game Challenge battles. Then stream it to your followers and community to promote a company, project, or release.
- To transfer assets from WAX to Splinterlands, send them to the "splintrlands" account on WAX with the recipient's Hive account name in the memo. It's spelled "splintrlands" because custom WAX usernames must be exactly 12 characters long.
- A losing streak can be frustrating. Maintain your composure and don't rush your team building. If all else fails, its best to take a break and come back later; Splinterlands will still be here when you do.
- When creating a team, use filters to sort your cards by last used, rarity, mana, armor, power, health, speed and more. Even if you have hundreds in your collection, you can quickly find what you're looking for.
- Card Collector is an honorary Discord role that gives you permission to post in the #card-collectors channel. To become a Card Collector, own at least 2,500,000 collection power. Make sure you've registered your Splinterlands account in our Discord server's #registration channel, too!
- Land Baron is an honorary Discord role that gives you permission to post in the #land-barons channel. To become a Land Baron, own at least 50 plots. Make sure you've registered your Splinterlands account in our Discord server's #registration channel, too!
- Shard Holder is an honorary Discord role that gives you permission to post in the #shard-holders channel. To become a Shard Holder, own at least 250,000 Splintershards (SPS). Make sure you've registered your Splinterlands account in our Discord server's #registration channel, too!
- In the Little League modifier, you can only use units and archons that cost 4 mana or less. Protect, Strengthen, and healing abilities are extremely useful. So are Thorns, Reflect, and Return Fire... especially when combined with Amplify.
- The Encyclopedia of the Splinters is a 200-page hardcover book that describes the history and lore of the Splinterlands. It was an exclusive reward during the Untamed Kickstarter campaign, but you can still read it online at Splinterlore.com.
- A card's abilities are unique bonuses that it brings to the battle. There are currently over 75 abilities in the game, with more being added with every new card set. Mastering them all will significantly improve your gameplay! —casimirio
- Splinterlands launched in May of 2018 as Steem Monsters on the Steem blockchain with only a handful of enthusiastic players and community members. Today, thousands of players around the world log on and do battle every day.
- Most cards have a Dark Energy Crystal burn value, which is the amount of DEC received when that card is permanently burned from the supply. A card's burn value is determined by its edition, rarity, cards combined, and foil. More information can be found at https://docs.splinterlands.com/cards/burning-cards
- The order in which units take their turn is determined first by speed, then by attack type (magic, ranged, melee, and no attack), then rarity, and finally by level. If these are all the same, turn order is determined randomly.
- In the Back to Basics modifier, melee units can't attack unless they're in the first position, so focus on magic and ranged attackers. High speed helps, as do archons that increase the damage of—or defense against—magic or ranged attacks.
- an Archon's Spellbook is a one-time purchase of $10. With it, you unlock the full potential of blockchain gaming. You'll get a HIVE blockchain wallet and be able to earn crypto and cards with real-world value... just for playing the game.
- In the Back to Basics modifier, units lose all abilities, so the back row is safe from Sneak, Snipe, and Opportunity; put your high-health units toward the front of the battlefield to act as damage sponges for your low-health units in the back.
- Splinterlands seasons vary in length from 12 days to 16 days or more. The time each season ends also varies so players in different parts of the world can have their turn at the end-of-season grind as the countdown timer ticks down to zero.
- Only one card in Splinterlands exists as a unique, single copy: the gold foil Mighty Dricken. If you spot it on the battlefield, you'll have a lot of luck that day. Whether that luck will be good or bad—well, that remains to be seen. —goldmatters
- Peakmonsters.com gives you an incredible amount of information and options for buying, selling, and renting cards. Bid in bulk on specific cards, editions, and rarities; rent out cards based on current market prices; set a CP/DEC rental bid to reach your desired Collection Power; and much more!
- Booster packs have a 75.2% chance of containing a common card, a 20% chance of containing a rare, a 4% chance of containing an epic, and a 0.8% chance of containing a legendary; that's why the final count of each card is unknown until every pack has been opened.
- Locate our Knowledge Center by clicking the question mark in the top toolbar. Find articles that will help you on your journey through the Splinterlands!
- Potions are automatically used to increase the drop rate of gold foil and legendary cards in your reward chests. You can turn this feature off in the settings.
- With dual-element archons, you can build teams from two elements, but only if the battle parameters allow for both.
- With Tactics archons, you can select abilities or status effects to apply to individual members of either team.
- You have 45 seconds to apply Tactics after submitting your team.
- Each time a unit with Enfeeble hits, its target loses one melee power.
- Units with Charge can use melee attacks from any position.
- Units with Ambush take an extra turn prior to the first round of battle.
- Units with Armored Strike get an additional melee attack that deals damage equal to their remaining armor.
- When a unit with Flank is in the first position, the unit in the second position gains Reach.
- When a unit with Corrosive Ward is hit with a melee attack, it does two damage to the attacker’s armor and permanently reduces their armor by two.
- Units adjacent to those with Lookout take one less damage from Sneak, Snipe, and Opportunity attacks. Additionally, all units take half damage from Ambush attacks.
- Soulbound Reward Cards have a chain in the bottom-right corner. You can get them by purchasing Loot chests in the Rewards Shop and increase the odds of receiving Legendary or Gold Foil Cards by using Potions.
- Increase your chances of getting multiple Soulbound Reward Cards by purchasing higher level Loot chests in the Rewards Shop.
- Soulbound Reward Cards must be unbound before you can transfer, rent, delegate, buy or sell them.
- The top positions on the Ranked Leaderboard reward some pretty sweet DEC prizes. Where do you stack up?
- In Ranked Play, there are no level limit for cards and no penalties for using lower level cards regardless of league.
- In Ranked Play, matchmaking will always seek to match players with opponents closest to them in rating.
- Each season, 1.8 million SPS is rewarded to players in Ranked Play—half to Modern and half to Wild. The more you win, the more you earn!
- Players gain or lose 20 Rating Points for each win and loss, respectively. Once you win three battles in a row, you get a win-streak bonus and earn 40 Rating Points. But there’s no bonus in Champion League.
- Need a little more Glint to get your next Draw? You can buy more Energy and keep battling or burn an extra soulbound reward card!
Lore Splinterbites
- Dalthin Ironhood continues to fight back the tide of mycelia that rises from the Deep, and Queen Mycelia continues to send her endless brood against them.
- Infernal Firestorms are born from the molten rocks and ceaseless flames of the Plane of Fire. Few mages have the power to conjure them. Fewer still can control them. If unleashed and left unchecked, these tempestuous elementals can reduce entire cities to smoldering ruins.
- The pride of the chaos animator Tenni Mayla, the formidable chaos golems are a blend of magic and mechanics that serve the Chaos Empire as voiceless, tireless, and highly lethal sentinels.
- Rush Townsend, has become a symbol of defiance and solidarity in the Republic of Fireboro, and Commander Slade, puppet-chancellor of the Chaos Empire, has placed a hefty bounty on Rush’s head.
- Elandrial is the only child of a prominent noble family of the House of Morth’lana. She was educated in the arcane arts from a young age and has since grown into a prodigious Thanalorian Scion.
- It has been years since the legions of Chaos conquered the Splinterlands, and every day that passes, the legend of Captain Felblade continues to grow—both in size and scale.
- Endura Brune, daughter of the Drybone Sultan, Eternan Brune, embodies the brutal ethos of her father’s reign. She seeks neither approval nor recognition but follows her anarchic values with absolute devotion.
- Daarg Deadblast fought his way up the ranks of the Drybone Anarchists to become the chief advisor to their Sultan, Eternan Brune. His cunning, relentlessness, and predatory instincts make him both highly valued and highly suspect by even the Sultan himself.
- Croire makes his living on the streets of Mox City, stealing from the rich and giving to… well, giving to himself, actually.
- While young and impulsive, Satha Toledo is an incredible markswoman and lethal with a blade.
- For the last five years, Zebajin Tala’varis, a formidable runemancer and veteran Rifwatcher, has worked closely with Bera Dallin and her companions, conducting unconventional warfare against the Chaos Empire—namely covert operations, subversion, and the training of local citizenries in guerrilla warfare.
- The august sorcerer and patriarch of the House of Glauren, Lorindorathel has ruled the Kingdom of Thanaloria as Lord of Thanalor for over three centuries.
- When these Harbingers of Chaos weave their raw magic among the rank and file, their opposition is not just quelled. It’s obliterated.
- Fiercely territorial, the Karst Harpies are known to rouse colonies of giant bats that roost in the karst’s network of underground caves. Then, in the confusion of their flight, these harpies fling a hail of stone flechettes at intruders.
- The hill dwarf Bera Dallin performed the ritual that opened a rift and brought the Riftwatchers to the Splinterlands.
- Commander Goff and his knights have developed a network of covert operatives within the empire’s municipal government. They ambush the legionnaires that patrol the streets and sabotage their depots of munitions and rations before disappearing once more into the shadows.
- Executioner Kraan is the man the Chaos Empire calls when examples must be made. He rides into town on his horned ursidae and he swings his scythe, and the streets run with blood.
- The greater demon Avarisdeus hails from the same infernal realm as his master, the archfiend Barashkukor, and his legion of demons.
- Demise archon Faust bides his time for revenge. He is patient. He can afford to be, for he is eternal.
- After the conquest of the Belurocian Empire, Barashkukor laid claim to its throne. He governs with meticulous cruelty and a reign of terror.
- Before the hatchlings of the Redwyrm dragons can even fly, their mother or father will bring them live prey, and they must learn to kill or be killed.
- The dragons of Mount Redwyrm are bound in obedience to the cruel and ancient red wyrm known as Rage.
- Runeseer Sevaya is a runeseer and triusul human, skilled in both runemancy and clairvoyance. She has seen the possible futures. Most lead to ruin. Only a handful do not. And in these handful, there is always a battle mage, and there are always choices.
- Ashinach are the foot soldiers that form the bulk of the Gloridax Empire’s Dragonsguard.
- The shiminach are the Gloridax Empire’s land-owning elite, and the archsorceress Ishii Akane is one of the caste’s most powerful and influential drakoshans.
- The ancient wyrm, Rage, has been the patriarch of his flight of red dragons for millenia. Long before the Splintering—long before even the Tai Kalayne —he claimed Mount Redwyrm as his own.
- Dragutsu Kei waits patiently for the day when she can collect the heads of Solace’s Chaos commander and his captains and present them to Shiminach Akane in a grand Kubi Jikken—the
- Gloridax’s traditional head-viewing ceremony.
- More than a mere mount, more than a pet, Pallus is the loyal tower griffin who has been by Riklauniman Adrin’eth’s side since the ranger was a young boy.
- Great porcupines are omnivores, feeding on vegetation or launching their quills at their prey to incapacitate or kill them before feeding.
- In his native realm, Mantaroth’s name was a curse that was never spoken. His armies conquered and killed for pleasure. Thrones, riches, lives—if he wanted them, he took them, and nothing could thwart his unyielding will.
- Nalara Geinek is a Chaos Empire loyalist through and through. Daily she takes to the streets, where she uses her powerful gifts as a sorceress to root out those knaves who work to undermine the empire.
- Brewmaster Abraxas, proprietor of the Coiled Chalice, uses his knowledge of herbalism and the arcane to craft bold, alcoholic concoctions as multifarious as New Sskah City’s labyrinthine tunnels.
- Nomos graduated top of his class from the War Seminary, the Ferexian Empire’s prestigious military academy in the Burning Lands. Now, he serves at the whim of the Chaos Empire, clearing forests in the Broken Lands and carrying out other menial tasks..
- The sorceress Zeddica Blackthorn was an underlord in the Belurocian military who served in Overlord Slade’s command. When the Chaos Empire began its conquest of the Splinterlands, she joined Slade in his betrayal and led her forces against New Beluroc.
- Rosa Ombros is a prophet and tribal leader among the bluehair minotaur of the Ujurak Tribe. Not long ago, she received a vision: that a path to ending the Chaos Empire’s reign of terror lies to the south, somewhere in the bleak expanse of the Drybone Badlands.
- Garrisoned deep within the Bog of Wails, Chuul Jujinchi leads a contingent of provincial forces from the Riftwatchers’ Southeastern Vergar Command, conducting irregular warfare to erode the Chaos Empire’s power, influence, and will in the Fenmoor Basin.
- In the streets of New Gobson, the name Fabino commands both respect and fear. Brother of the Gobson Family’s boss, Giovanni Gobson, Fabino ensures every racket runs smoothly, every coin is accounted for, and every insult and act of disrespect is repaid to the hilt.
- Prunda Undervesch is a powerful runemancer, skilled in the arts of water and life. She trains her kin and orchestrates the resistance in the depths of the Colossus Ocean and in settlements along the coast of the Wild Northeast.
- Knight Sergeant Avina Galalaine has devoted herself to ending the Chaos Empire, no matter the cost. Her brutal hit-and-run tactics are infamous among her enemies, who have taken to calling her “the Wolf,” and she wears this moniker like a badge of pride.
- Following the Chaos Empire’s invasion, Dolfar Darflak left the dark dwarven Kingdom of Duskforge and sought out the Riftwatchers, who trained him in runemancy. He is a fury in battle, a staunch ally, and a relentless adversary.
- Reklah Kayen serves the collective as a death knight, using his martial prowess and command of the death element to bring the Splinterlands ever closer to the Dark Eternity.
- Situated on an archipelago off the Wild Northeast’s eastern coast, Alcantari is an aristocratic city-state steeped in tradition and power play. Five noble families—Faedinen, Mallos, Caeldiar, Rimorfen, and Alagosdil—rule the region with an elegant, iron fist.
- Nestled in the icy tundra near the east coast of Icewall Bay in the Wild Northeast, Anyu stands as a beacon of decentralized self-governance and direct democracy. The Anyu originally hail from the coasts and inland territories of Azmare’s frozen ice fields.
- The Belurocian Empire is a totalitarian dictatorship originating from the continent of Mortis. With the fall of the Wizards' Veil, the empire launched a colonization campaign and claimed much of the southern region of the Shimmering Coasts.
- Nestled on the northern shore of Lake De’lai within the Central Fire’s Southern Highlands, the city-state of Canicush is a republic and direct democracy. The wheels of Canicush's governance turn through a trifold structure of Folcgemots: public assemblies for communication, debate, and voting on executive, legislative, and judicial affairs.
- The Chaos Empire, a gargantuan stratocratic autocracy, extends its influence across the continent of Praetoria and significant portions of the neighboring lands. It grew its boundaries by sweeping through the Splinterlands and numerous other realms, consuming their cultures, species, and races into its colossal war machine.
- Originating from the continent of Mortis, the Dark Eternals are a collective of revenants unified under the leadership of the Demise archon. They adhere to the belief that life is the ultimate suffering and only in undeath can one be spared the weaknesses of the flesh.
- Located in the desolate Drybone Badlands of the Wild Northeast, the Drybone Anarchists are notorious for ambushing travelers and raiding neighboring settlements for slaves and spoils. They dwell within a labyrinth of caves and tunnels known as Stonetown, at the center of which stands the Drybone Citadel.
- Originating from Draykh-Nahka, the Duratuk Nation is a confederacy of three nomadic tribal groups that ventured to Praetoria following the fall of the Wizards’ Veil. Its tribes have claimed the southern portion of the Central Fire’s Northern Highlands, living a life defined by mobility and the rhythm of the seasons.
- Hewn into a massive cavern in the Deep’s Lower Daigendark, the Kingdom of Duskforge is an absolute monarchy governed by the Duskforge clan and its Iron King or Queen, who exercise ultimate authority over all matters of governance, including administrative, judicial, and legislative affairs.
- Feranon is an expansive city-state that stretches across the Strait of Makiot, off the coast of the Northeast Coastal Steppes in the Wild Northeast. With its unique tiered structure reminiscent of Anenon in Azmare, It is a shining testament to Azmarean ingenuity.
- The imposing Ferexian Empire is an oligarchy that originated from the continent of the Burning Lands. Its territory covers a substantial portion of the eastern half of the Great Lowlands. Nestled within the Daigenloft Mountains, the fortress city of Miterstedt serves as the empire's capital.
- Nestled in the Eastern Plateau of the Great Lowlands, the Republic of Fireboro is known for its open borders and a policy of acceptance toward foreigners. Its settlements and garrisons straddle the rim and interior of a massive caldera, with its capital, also called Fireboro, located at the caldera’s heart.
Gaeltland is located in the highlands near Mount Vinterdun in Praetoria’s Pristine Northwest. It is a representative democracy composed of seven clans. Originating from the highlands of Korsigon on the continent of Khymeria, the clans began their colonization of Praetoria shortly after the fall of the Wizards’ Veil. - The Gloridax Empire is an absolute monarchy and an aggregate of many separate polities under the supreme rule of the Suam Emperor. The center of the empire exercises political control over its subordinate peripheries, with different populations having different sets of rights and forms of governance, answering to the emperor.
- The Gobson Family is an organized criminal enterprise that operates within a strict hierarchical structure with a clear chain of command. Despite its name, its members are generally not related by blood. It controls the city-state of New Gobson in the Broken Lands’ Western Lowlands.
- Carved into the imposing heart of the Central Fire’s Northern Agniavas, the Kingdom of Grimbardun is an absolute monarchy ruled by the royal clan of Grimbard and its High King or Queen, who exercise ultimate authority over all matters of governance.
- Situated on the rim of a massive caldera in the Great Plains of the Great Lowlands, the city-state of Incaendium, named in honor of the legendary brigade that ended the tyranny of Conqueror Jacek, stands as a testament to sacrifice and resilience.
- Hailing from the continent of Khymeria, the Kingdom of Khymia has claimed much of the Pristine Northwest’s northern area and continues to expand south. On the west coast of the Northwest Lowlands, its capital of New Dawn stands as a testament to the kingdom’s resilience.
- The Kingdom of Lyveria is an absolute monarchy ruled by the royal Anumian family of Wilhelm and its king or queen, who wield the ultimate governing authority. It has laid claim to much of the western portion of the Broken Lands’ Western Lowlands.
- Situated in the Endless Valley’s northern jungles in the Great Lowlands, Mangurun is a vibrant and dynamic tribal society. Each tribe is led by its own elders and shamans; together, they form a cohesive unit under the leadership of a single tribal leader, the Ratu.
- The aquatic Kingdom of Mar Toren rises from the seabed off the coast of the Wild Northeast, in the waters between the Northeast Coastal Steppes and Hunger Isle. It is a parliamentary monarchy governed by the king or queen of the royal merfolk family of Poseidar.
- The Mox Confederation consists of three city-states—Mox City, Meridian, and Port Continental—unified under a semi-direct democratic federal republic. The triumvirate of power within the confederation is distributed among the People’s Assembly, the High Council, and the High Court.
- Panopia stands as a dynamic confederation of nomadic tribes across the Northeast Coastal Steppes of the Wild Northeast. Rooted in their Azmarean origins, they have made the steppes their home and traverse it with instinctual ease and skill.
- In the northern fringes of the Wild Northeast’s Northeast Machair, the autocratic Pimniq stands as a symbol of unwavering authority under its chieftain's rule, which is absolute and unchallenged. It traces its origins to the coasts and interior territories of Azmare's frozen ice fields.
- The Riftwatchers are an alliance of disparate species, cultures, and creeds sworn to protect the rifts between the Splinterlands and other realms and, should those rifts be breached, to close them once more.
- Situated amid the Lower Flats of the Great Lowlands, the city-state of Sha’ignas is a monarchy governed by absolute rule. At its helm, the cinder elven royal family of Sha’ignas and its king or queen exercise unchallenged authority.
- Located in the Shimmering Coasts along the Wraitholme River in the northwest Fenmoor Basin, Skegmire is governed by tribalism, with individual sovereign tribes centralized under one tribal leader, the Chelone.
- Originating from the Emberlands on the continent of the Burning Lands, Sskah Den began its colonization of Praetoria shortly after the fall of the Wizards’ Veil. Its capital, New Sskah City, is nestled within the Wastes of the East in the Great Lowlands.
- Ensconced in the verdant western expanse of the Broken Lands’ Blackmoor Basin, the Kingdom of Thanaloria is a constitutional monarchy governed by the unique dual rule of the Lord and Lady of Thanalor. In the performance of their roles and responsibilities, each holds separate courts under the kingdom’s vibrant canopy.
- Originally from the Thunder Plains of Anumun, the Thunderhoof Nation is a federation of nomadic tribes that inhabit the plains and forests of the Western Lowlands in the Broken Lands. The rhythm of life follows the cycle of seasons and migration of herds, a constant dance of movement and adjustment.
- The city-state of Ulundin, nestled in the sprawling plains of the Pristine Northwest's Northwest Lowlands, is a bastion of strength and discipline. A stratocracy, Ulundin seamlessly merges the state and military under the supreme command of the Mak Mkuu.
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