The long-awaited move of battles to vnext has entered the public testing phase! Do you have mavericks status or are you a card collector? Enjoy access to the test server, and reach out to tech support if you are unable to log in!
If you find any issues, please submit a support ticket with details including screenshots and battle link.
Use the #mav-qa-testing channel on discord to coordinate testing with other players and share observations and feedback!
Highest Priority Items:
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Battle redirects:
- Tournaments, brawls, challenges, and ranked battles need to be played simultaneously to ensure that simultaneous events do not interfere with each other.
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Review Battles across all devices and browsers:
- Ensure that battles look great on mobile devices, desktop computers, laptops, and tablets!
- Ensure full functionality across all browsers.
- Ensure that all animations and interactions are displayed appropriately.
New Features and Resolved Bugs:
- Tactics will Auto-submit if options are selected and the screen times out.
- Level-up bar will be visible during battle (not yet visible during team creation).
- The tactics timer bar is now sticky so that it does not get hidden if users scroll up on the page.
- The sound toggle on the battle page will now override settings.
- Summoner-given abilities will now appear when hovering over units during battle.
- Skip to fatigue button has been added.
- Rulesets are now visible on the pre-rumble screen.
- Tactics choices will be greyed out in the silent summoners ruleset.
- The infamous 5th-speed bug when excessive speeds + enrage would result in battles playing very quickly should be resolved.
- The battle button under tactics choices (particularly with Cryptic) should appear instantly when a tactic is selected.
Animations - General:
As you battle, ensure that all animations are correct. Review the general points below.
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Ensure that animations for all abilities and interactions are present.
- Text appears when abilities activate.
- Refer to List of Splinterlands Abilities and Debilitations and List of Splinterlands Rulesets.
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Melee Attacks:
- Attacking unit flashes
- Attacking unit tilts forward
- Attacking unit moves toward target unit
- On hit
4.a. Target unit 'flinches'
4.b. A 'hit effect' is shown on the target
4.c. Target unit loses health/armor (stat value pulsates)
4.d. A stat number showing the attack value appears
4.e. Attacking unit moves back to its original position
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Magic Attacks:
- Attacking unit flashes
- Magic projectile appears over attacking unit which grows then shrinks
- Magic projectile moves towards the target
- On hit
4.a. Target unit 'flinches'
4.b. A 'hit effect' is shown on the target
4.c. Target unit loses health/armor (stat value pulsates)
4.d. A stat number showing the attack value appears
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Ranged Attacks:
- Attacking unit flashes
- Ranged projectile appears over attacking unit
- Ranged projectile rotates in place
- Ranged projectile moves towards the target while rotating
- On hit
5.a. Target unit 'flinches'
5.b. A 'hit effect' is shown on the target
5.c. Target unit loses health/armor (stat value pulsates)
5.d. A stat number showing the attack value appears
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Stat Buffs/Debuffs:
- Initiating unit flashes
- Effect plays on target unit(s)
- Target unit gains/loses stats (stat value pulsates)
- A stat number showing the new value appears
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Death:
- Unit color changes to gray
1.a. Unit tilts/turns over - Smoke effect plays on unit
2.a. Unit disappears
3. All other unit positions get shifted
- Unit color changes to gray
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Remove Buff (buff being removed from unit death):
- Unit flashes
- Buff icon gets removed from target unit(s)
2.a. Unit(s) stat value changes
2.b. Debuff effect plays on unit(s)
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Ambush round:
- Ambush!!!' text appears while the ambush round is happening
Round 1 shows for the ambush round and the next round
- Ambush!!!' text appears while the ambush round is happening
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Attack miss:
- 'Miss!' text appears on the attacked unit
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Fatigue:
- 1. 'fatigue' text appears on the unit
2. Normal hit effect actions occur
- 1. 'fatigue' text appears on the unit
Animations - Summoners:
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Summoner tactics choices
- Summoner Flashes
- Tactics choice ability names are shown on summoner
2.a. The tactics choices become highlighted - Tactics abilities get applied to the chosen units
3.a. The ability icons get added to the units
3.b. The buff effect plays on the units
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Summoner stat debuff (e.g. decrease health/attack)
- Summoner flashes
- Purple debuff effect plays on applied units
2.a. Stat value changes and the stat icon pulsates
2.b. Stat value color changes red
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Summoner stat buff (e.g. increase health/attack
- Summoner flashes
- Play blue buff effect
2.a. Stat value changes and the stat icon pulsates
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Summoner ability debuff (e.g. Blind)
- Summoner flashes
- Icon ability gets added to units buff/debuff list (above card)
- Icon ability gets added to units ability list (base of card)
3.a. Play blue buff effect
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Summoner ability buff (e.g. Divine shield)
- Play blue buff effect
- Icon ability gets added to units ability list (base of card)
- Icon ability gets added to units buff/debuff list (above card)
Rulesets:
Ensure that ruleset impacts on battle are displayed correctly.
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List of Splinterlands Rulesets
- Silenced summoners - Summoner abilities greyed out/darkened
- Back to Basics - Unit abilities should not be shown
- Rulesets that limit cards (Even Stevens, Odd Ones Out, Little League, Lost Legendaries etc.....) are working appropriately.
- Rulesets that grant abilities and stat buffs display on units.
Animations - Specific Abilities:
As veteran players, mavs and card collectors should be familiar with the intended behavior of abilities. The general behavior of animations has not changed much with the move of battles to vnext. Nevertheless, please let us know if you note inconsistencies in the behavior of abilities, particularly when they interact with other abilities. If you are unsure about the intended functionality, please ask!
Ability | Intended Behavior |
Stun | 1. Normal hit actions occur 2. Stun effect plays 2.a. The stunned status icon gets added to the card 3. 'stunned' text appears and unit flashes 4. Next turn it gets 'unstunned' text and flashes 4.a. Stunned status icon is removed |
Burning/Incendiary | 1. 'burning' text appears on unit 1.a. The blast/burning effect plays on the unit 2. burning status icon is visible 3. On hit 3.a. Target unit 'flinches' 3.b. A 'hit effect' is shown on the target 3.c. Target unit loses health/armor (stat value pulsates) 3.d. A stat number showing the attack value appears |
Poison | 1. 'poison' text appears on unit 2. The poison effect plays on the unit 2.a. The unit changes color 3. On hit 3.a. Target unit 'flinches' 3.b. A 'hit effect' is shown on the target 3.c. Target unit loses health/armor (stat value pulsates) 3.d. A stat number showing the attack value appears |
Enrage | 1. Normal hit actions occur 1.a. Units stats increase 2. Enrage effect plays 2.a. The enraged status icon gets added to the card |
Recharge | 1. 'charging' text appears 2. Recharge icon is added to unit 3. 'ready' text appears 4. Recharge icon is removed from unit 5. Unit attacks and process repeats |
Dispel | 1. Initiating unit flashes 2. 'dispel' text appears 3. Text moves towards target unit 4. On hit 4.a Debuff effect plays 4.b. Status icon is removed 4.c. Stats are reduced |
Slow | 1. Initiating unit flashes 2.a Debuff effect plays 2.b. Slow icon is added to unit 2.c. Speed stat is reduced |
Inspire | 1. Initiating unit flashes 2.a Units gain inspire icon 2.b. Melee units get an attack buff 2.c. Melee units have the buff effect play |
Swiftness | 1. Initiating unit flashes 2.Swiftness icon appears on top team units 3.Speed stat is increased |
Headwinds | 1. Unit flashes 2. Opponent units gain headwinds icon 2.a. Ranged units have the debuff effect play 2.a. Ranged units have their attack decreased |
Last Stand | 1. 'last stand' text appears 2. Buff effect plays 2.a. Units stats increase 2.b. Last stand icon added to unit |
Cripple | 1. 'cripple' text appears 2. Normal on hit action plays 3. Cripple icon is added to unit |
Corrosive Ward | 1. 'corrosive ward' text shows 2. Normal on hit action occurs 3. Corrosive ward icon appears above unit |
Enfeeble | 1. 'enfeebled' text appears 2. Enfeebled icon is added to the unit 2.a. Units attack is reduced |
Impede | 1. 'impeded' text appears 2. Impede icon is added to the unit 2.a. Units speed is reduced |
Fury | Unit does more damage to units with taunt (no other visual differences) |
Redemption | 1. 'redemption' text shows 2. Normal on hit action plays |
Divine Shield | Unit starts with divine shield icon Divine shield icon is removed after first hit on unit with divine shield |
Martyr | 1. 'martyr' text shows 2. Buff effect plays 2. Units stats get buffed |
Bloodlust | 1. 'bloodlust' text shows 2. Buff effect plays 2. Units stats get buffed |
Giant Killer | Unit does more damage to high mana units (no other visual differences) |
Wingbreak | Normal attack but flying unit is targeted first |
Blasphemy of Uul | 1. Unit flashes 2. Blasphemy of Uul icon gets added to unit 2.a. Units ranged attack increases |
Cleanse Rearguard | 1. Initiating unit flashes 2. 'cleanse' text appears over unit being cleansed 3. Status effect is removed from unit being cleansed |
Weary | 1. Unit flashes 2. 'exhausted' text appears over unit |
Expose | 1. '{{abilityName}} Exposed' text appears on unit 1.a. Ability icon is removed from unit |
Shield Ward | 1. Unit granting shield ward flashes 2. 'Gained shield' text appears on unit gaining shield 3. Shiled ability icon is added to unit 3.a Blue buff effect plays on unit |
Kindred Spirit | 1. Unit flashes 2. "Gained true strike" text appears on next unit with Kindred Will |
Kindred Will | 1. Unit flashes 2. "Gained ambush" text appears on next unit with Kindred Spirit |
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