Spell: Quick Flu
Description: Releases a smoky mist of virus. Reduces the health of any fiend that is in range of the disease cloud while it's active. Only affects fiends with 1000 or more hit points.
Tutorial Description: This trap is set to only trigger for fiends with a heavy amount of hit points - 1000 or more. Once the virus is loose, it will drastically reduce the health of any fiend that is in range until the fiend recovers.
- Mana Cost: 30
- Energy: 5
- Radius: 190
- Duration: 18 seconds
- Damage: Reduces fiend health by 71%
- Trigger: Activates when fiends with 1000 or more hit points are in range.
- Spell Mechanics: Quick Flu targets only fiends with a significant amount of hit points (1000 or more). Once activated, it releases a smoky mist of virus that continuously reduces the health of any fiend within its range. If fiend is still alive after leaving the spell range it will fully recover.
- Strategic Insights: Quick Flu is most effective against powerful fiends with high health pools. Placing it strategically near boss fiends or heavily armored fiends can help weaken them significantly. Combining it with other spells or traps that immobilize or slow down fiends can maximize its impact.